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Transparent textures


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Textures with transparency need to be saved in DXT5. <= this to have transparency recorded in the texture level.

In the nif, go to BSShaderLightingProperty and in its flags, check SF_Alpha <= this to allow the Alpha to be shown.

Then add a NiAlphaProperty, give it a flag of 4845 and adjust the threshold around 100. <= this to have the alpha rendered properly and to have the "black border" around the leaves removed.

 

FYI Nobiax's palm trees have been converted already.

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