Deleted35328905User Posted February 21, 2017 Share Posted February 21, 2017 say if there textures like palm trees for example and it just makes the leaves blocky i dunno if i need a different compression to save it in to work Link to comment Share on other sites More sharing options...
dubiousintent Posted February 21, 2017 Share Posted February 21, 2017 Sounds like it might be an "alpha channel" issue or "multiple transparencies". See the "Blinking Hair/Shadows" entry on the TESTG "Troubleshooting" page. While that is targeted towards Oblivion, the issue is one for Nifskope properties and it links some tutorials on the problem. -Dubious- Link to comment Share on other sites More sharing options...
Deleted1205226User Posted February 21, 2017 Share Posted February 21, 2017 Textures with transparency need to be saved in DXT5. <= this to have transparency recorded in the texture level.In the nif, go to BSShaderLightingProperty and in its flags, check SF_Alpha <= this to allow the Alpha to be shown.Then add a NiAlphaProperty, give it a flag of 4845 and adjust the threshold around 100. <= this to have the alpha rendered properly and to have the "black border" around the leaves removed. FYI Nobiax's palm trees have been converted already. Link to comment Share on other sites More sharing options...
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