Sehvekah Posted February 21, 2017 Share Posted February 21, 2017 Starting off, I love Signature Weapons, one of my favorite NV mods, and it's fantastic how it can work with any weapon, modded or vanilla. Thing is, one of the best parts of SW, being able to practice with a "common" weapon, and then transferring the earned perks to it's unique variant(or vice versa), only works with vanilla NV weapons. What I'd like is to be able to add mod weapons to the list of weapons covered by this function. ie, if I've got a laser pistol/Pew Pew as my Signature Weapon, I'd like to be able to pick up a new type of laser pistol(Protecteron's Gaze if playing Tale of Two Wastelands for one example, or a Wattz 1000 laser pistol from Classic Fallout Weapons - New Vegas) and tell the mod to recognize it as part of the same "family" of weapons. It'd be nice if it was an option in the Signature Weapons menu, either an option like "Add to Signature Weapon Family", or an option after selecting "Adopt as Signature Weapon". Ideally, there'd be a limited number of slots for additional weapons(one every 3 to 12 weapon levels earned, maybe one free slot to start with, all user configurable, of course). I know it's subject to balance issues, but I'd rather error on the side of player freedom. Besides, the alternative of tying to make a patch for every other mod weapon, or even just the major ones, is way more work than it'd really be worth. Link to comment Share on other sites More sharing options...
Moldy Posted February 22, 2017 Share Posted February 22, 2017 You know,I'd be very much interested in such a project. The mod's FAQ says that it's fully compatible with mod-added weapons,though,which is contrary to what you're saying here. However,if such patching is needed,my knowledge of modding (purely theory; I can't navigate the GECK worth s#*!) says that it's as simple as adding the desired weapons to the Signature Weapons lists. True,this won't create a menu for precise player control,and things like the Wattz 1000 or Protectron's Gaze will be considered to be separate from the AEP 7 laser pistol,with similar issues abound for other similar weapon families,but it would be your Least Effort Effective Solution. Someone with better modding chops would be perfectly able to make the menus that would truly make Signature Weapons shine. But,if that doesn't happen,there's your solution,as crude and inelegant as it is. Link to comment Share on other sites More sharing options...
Snipa299 Posted February 23, 2017 Share Posted February 23, 2017 (edited) Though I haven't gone through the mod's files, I'd assume that it uses Form ID lists to determine whether or not it's in the same "family" of guns. I'll check it out just to make sure though. Edit: Well, it uses a FormID list, however the weapons are added to the list through a script. So, in order to allow modded unique to count as the base gun, you would have to change the script to add those guns to the list when you adopt it as your signature weapon. Edited February 23, 2017 by Snipa299 Link to comment Share on other sites More sharing options...
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