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All Npc's flock to Goodsprings prospector's saloon glitch/bug


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Posted

So basically whenever i enter an area npc's will begin walking towards goodsprings and try to get into the prospectors saloon building. They stand there and walk in and out constantly. The npc's range from NCR troops to quest based characters so it's not specifically anyone just everyone. Just wondering if anyone has encountered a similar issue, any input would be greatly appreciated, cheers.

 

Posted

New one to me. Sounds like something broke your navmesh or AI packages. Almost certainly a mod conflict.

 

It's always useful to post your "Load Order" (LO) with your problem description. (Use the "Special BBCode" button in the Forum "Reply" menu bar as the third icon from the left in the top row, next to and left of the "Font" pick-list field to put the LO in "Spoiler" tags.) Screenshots are not the best way to convey your LO, because they usually can't include everything in one image. LOOT can copy your LO into a list suitable for posting on forums. (It's under the ":" with three dots to the extreme right in it's menu bar.) Most "mod managers" have a similar "LO List" capability. But the total number of mods you have installed in the DATA folder is also important, because even inactive plugins are counted against the so-called "140 cap". LOOT provides both numbers: active and total installed.

 

-Dubious-

Posted

Some mod has edited a vanilla AI package that has a marker in/around the saloon as a target. Actors from all over, that use the package, will show up there.

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