huntsman2310 Posted January 24, 2012 Share Posted January 24, 2012 I've made a Wyrm for Skyrim, by editing the Skyrim vanilla Dragon model, and since I have the new Blender I had to work on it in a OBJ format. Does this pose a bit of trouble for me once I start doing the animations for it? Link to comment Share on other sites More sharing options...
huntsman2310 Posted January 24, 2012 Author Share Posted January 24, 2012 If it doesn't, I'll have to either port a copy of the vanilla Skeleton. Or *shudder* make my own. Link to comment Share on other sites More sharing options...
throttlekitty Posted January 24, 2012 Share Posted January 24, 2012 no, obj does not contain skeleton or skinning data. Why not also install the older blender + nif export scripts? Not sure how well older blender would handle taking a newer blender file. Link to comment Share on other sites More sharing options...
huntsman2310 Posted January 24, 2012 Author Share Posted January 24, 2012 I've got the old Blender and Nif scripts so I'll try that. But I'll need to *shudders again* learn how to change the shape of a skeleton. Link to comment Share on other sites More sharing options...
huntsman2310 Posted January 24, 2012 Author Share Posted January 24, 2012 Delete this thread, no point cluttering up the forum. Link to comment Share on other sites More sharing options...
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