TheP0PE Posted January 24, 2012 Share Posted January 24, 2012 I just recently created my own texture (first time) and had success with putting it into the game, but I noticed that on some parts of the texture there are small holes that show through to the outside. I think the issue may be that the game recognizes black areas as places to now show the texture, but I'm not sure on how to fix that. I'll try to get some pictures up soon, but they aren't easy to notice the problem, because it is much easier to see when moving. Link to comment Share on other sites More sharing options...
Dragten Posted January 25, 2012 Share Posted January 25, 2012 Check if your texture has alpha channel. Link to comment Share on other sites More sharing options...
TheP0PE Posted January 25, 2012 Author Share Posted January 25, 2012 I ended up re-doing it, because I think I made it look a bit better. But when saving using nVidia's plug-in for photoshop, do I need to select anything with the window that pops up? I may have needed to, which may have caused the issue. Link to comment Share on other sites More sharing options...
akhen Posted January 25, 2012 Share Posted January 25, 2012 I ended up re-doing it, because I think I made it look a bit better. But when saving using nVidia's plug-in for photoshop, do I need to select anything with the window that pops up? I may have needed to, which may have caused the issue. Yes, try saving it with alpha channels included. The "DXT5 ARGB 8 bpp | interpolated alpha" setting usually works for me. Link to comment Share on other sites More sharing options...
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