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Combined meshes splitting apart on export from Blender


Nephenee13

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Ok, so I want to make a combined upper and lower body mesh for use with full body outfits. So import the top and bottom, join them, then use the RemDoubles to link the vertexes together to remove the seamline.

 

Parent to the skeleton, export, open in NIFSkope and...the top and bottom body meshes are separate again!

 

Why is this not working?

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Ok, so I want to make a combined upper and lower body mesh for use with full body outfits. So import the top and bottom, join them, then use the RemDoubles to link the vertexes together to remove the seamline.

 

Parent to the skeleton, export, open in NIFSkope and...the top and bottom body meshes are separate again!

 

Why is this not working?

That's actually due to a very nifty feature of the export scripts, splitting apart a mesh on base of material used on the faces. In Blender you always get these suffixes behind your "skin" or whatever, when there's more than one mesh with this material imported, especially when you import one by one. This is enough for the scripts to re-seperate the meshes you combined earlier. Make sure the material on all faces is one and the same record and the other records are deleted. If you then export it, they should remain a single mesh.

 

I said "nifty", because it's really great to remove seams using this. As you can see you can make the mesh completely seamless by making it into 1 single piece, but instead of having to rip it apart later yourself so it becomes 2 seperate meshes again, you can just have the material names being different prior to merging and rely on the export scripts automatically taking it apart for you then.

 

Hope it helps.

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My pleasure. ;)

 

Well, it's also pretty much undocumented, as far as I couldn't find it mentioned anywhere. It's a sure-fire trap to run into at one point or another. So I wouldn't call that "defeated".

Edited by DrakeTheDragon
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