jackjack86 Posted February 23, 2017 Posted February 23, 2017 Not sure if it's a weight issue or what but here is what I'm running into had to separate the armor mesh from the hand section for a bodyslide add-on because I was getting crazy stretched verticies like so Created a gloves armor addonby adding new records off the full suit armor addon. Changes the first person tags on both so that the suit had just body while the glove had L&R hands. Added the new armor addon to the armor entry and got the first screen. Then I stripped out all weights but forearm skin 2&3 on both sidesso now I'm back to the first screen. Would adjusting the object bounds change the mesh position?
jackjack86 Posted February 23, 2017 Author Posted February 23, 2017 Also, does anyone know if there a way to force T-pose?
jackjack86 Posted February 23, 2017 Author Posted February 23, 2017 rezapped the gloves and got it into the right position but now it's too big
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