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Looking for modders


zimbabwaedude

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It might help a bit if you posted this in the modding section ... And it would help a whole lot more if you laid out some details about what you've got so far - meshes, scripts, textures etc. and what you are wanting help with.

 

Suffice to say, not many are going to help if all you are is an "idea man" and expect others to do everything for you.

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Sorry if this is rude, but let me turn it around. I've co-authored a released DLC sized quest mod (Fusion City Rising), and have another one (Outcasts & Remnants) coming in late March, working with a team of a dozen people.

 

On large mods, ideas and scripts are under 10% of the effort that goes into the mod. Implementation and grunt work is what makes a released mod happen.

 

That said, I'm a crappy writer, but I do get sh*t done, so if you've got an idea for a quest/faction/etc, feel like sharing, and we like the idea, we would be open to incorporating your ideas into the framework we're already working with and crediting you as a writer.

 

Or maybe the project has nothing to do with quests/factions, in which case please disregard the above.

 

But echoing Perraine, you'll get more responses if you share some details about the project.

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Hi dude,

 

I'm still a beginner, but if you need help with fo4edit, adjust static meshes with nifscope or outfit studio, or materials and textures, count on me!
I have little experience in extracting, modifying and make standalone mods.
But I still do not master scripts, trishapes, blender, and many animated meshes, as well as complex quests and the stacking of multiple keywords.
So tell us what you want to do and I'll tell you how I can help!
And relax, the chance of someone running to copy your idea is very remote!! :)
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