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Anyone know the CK entries that affect daily cap generation from shops?


Jones813

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I'm trying to make a mod to semi overhaul the daily cap generation of shops because it's really dumb that no matter how many shops you have, you only get 50 caps per day. Anyway, I'm quite unfamiliar with the CK and I don't know what the entry I'm looking for is called so I'm searching blind.

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Especially if you're new to modding, I would think long and hard before editing that particular script. That script pretty much controls the entire settlement system and you do not want to break it.

 

edited to add: a much safer way to do it would be to write your own script that checks the number of shops and adds a certain amount based on that which would be added in addition to what the workshopscript already does. That way you're not touching the vanilla script at all.

Edited by damanding
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Especially if you're new to modding, I would think long and hard before editing that particular script. That script pretty much controls the entire settlement system and you do not want to break it.

 

edited to add: a much safer way to do it would be to write your own script that checks the number of shops and adds a certain amount based on that which would be added in addition to what the workshopscript already does. That way you're not touching the vanilla script at all.

 

Thanks for the tip. Second question, I can't seem to find the scripts in the CK and all of my youtube searching for tutorials has only returned "look what I did with scripting" videos, no actual tutorial videos.

 

Nevermind. I finally found something that seems to be helpful. I haven't really done much modding since Morrowind and the editor for that had a button to access and write scripts. It's not as simple to get to in this geck.

Edited by Jones813
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Thanks for the tip. Second question, I can't seem to find the scripts in the CK...

 

You can access any scripts easily via Gameplay->Papyrus Script Manager. Though, if you want to change the scripts properties you have to find out where the scripts are used (Items or Quests).

As far as i know, workshopscript will only be included by other scripts, namely workshopparentscript which is attached to a Quest: WorkshopParent (0x0002058E).

However i'd like to stress what damanding wrote: Don't mess arround with the workshop system ;-)

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