IberianVaelico Posted February 24, 2017 Share Posted February 24, 2017 I used FO4Edit to add a certain weapon to the leveled list of both the minutemen and the raiders, but every time they spawn with the weapon, altough it IS inside their inventory(and there is nothing else there to be used) they don't automatically equip it. They just use their fists when the weapon is in their inventory. What am I doing wrong? Link to comment Share on other sites More sharing options...
kevkiev Posted February 24, 2017 Share Posted February 24, 2017 Just a stab in the dark, but are you also equipping them with at least one round of the applicable ammo? Link to comment Share on other sites More sharing options...
IberianVaelico Posted February 25, 2017 Author Share Posted February 25, 2017 Never needed to. The weapon is from a mod, I have added dozens of different weapons to the leveled lists of NPC's, both vanilla\DLC and modded ones - all of them worked. I already contacted the creator of the mod but so far he hasn't replied. The weapon doesn't use any modded ammo also, by the way, it uses .308. The only way for the NPC's carrying the weapon to use it, is by selecting them in the console and introducing "openactorcontainer 1", in order to open their inventory, and once there manually equip it for them, as I would do with a settler. After that, they'll have it equipped, shoot it and so on. But unlike all the other guns I've added to them, unless I do this, they simply won't use it. Link to comment Share on other sites More sharing options...
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