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Zero dammage bow and arrow setup.


bamfigms

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*edit,

You could do a blackened reskin of one of the lower end bows like the hunting and scale it in NifSkope to be smaller to ease making a whole new one. As for the arrows it would be easy enough to put a safety tip on them in 3ds max but I doubt you would need to add the needle detail. And draw/fire rate is in the editor where the damage is.

 

 

Cool stuff. I think this would actually be a mod worth releasing if I could get it together and polished.

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I feel, to offer my inane input, that bows effect draw speed (as a lb pull count), arrow speed (as a function of draw), both of which then factor into damage. The arrow itself does most of the damage, and it's weird that we get enchanted bows instead of arrows...but I guess that if you were to bring that into the equation, the game would start wondering as to how many arrows to apply the enchant to, and what to do when it runs out...

I've seen a few crafting mods which allow for fire arrows in stacks of, say, 20, so I suspect that is one way around it.

 

Personally, I came up with a few ideas for a much more interesting archery system, but seeing as I have too many topics anyway, I'll just put them out of the way here:

 

 

First, arrows which actually have inherent effects besides "use the most powerful one, obviously"

-Iron: Fires 2 at once, has an automatic 100% chance of recovery.

-Steel: A +40% chance of causing a critical hit.

-Glass: Arrows can pierce multiple enemies, are drawn in 75% of the time as most other arrows.

-Dwarven: Shorter range, but has an inherent 30% chance to stagger.

-Elvish: Arrows travel much faster and straighter.

-Ebony: Enemies hit with these arrows take 15% more damage from other ebony weapons.

-Deadric: Arrows all gain a “banish/fear up to players level/half players level” effect.

-Dragon: Highest damage.

-Nordic: Arrows all have a 50 dmg health+stamina lost over 10 seconds frost effect.

-Falmer: Arrows are drawn twice as fast and the player automatically moves at normal speed with the bow drawn.

-Forsworn: Can press “E” when near a flame source light all arrows used till bow is sheathed again on fire.

-Orcish: All arrows now have a frenzy effect. There are orcish arrows, right?

-Rusty: Causes a random poison/disease effect on the enemy.

 

Which then you apply enchants to, like:

-Hollow Arrows: Poisons last 10x as long.

-Water Arrows: Deals double damage to fire enemies, puts out flames for better sneaking.

-Moss Arrows: When hitting an enemy, deals no damage but entraps them for 5 seconds. When hitting a surface, creates moss for silent movement.

-Oil Arrows: Half as much range as normal, but launches a clay ball on the end of the arrows, which breaks and covers enemies/ground with oil.

-Lightning Arrows: Deals double damage to automatons, and if used in rainy weather causes a lightning strike on target.

-Ice Arrows: 1.5x damage to fire enemies, and can be shot at still bodies of water to create an ice platform for 20 seconds. Doesn’t work with Nordic arrows

-Soul Arrow: By combing the arrow with a certain size of soul gem, any enemy hit will have their soul captured when they die. If soul gem isn’t the exact right size, gem remains on enemies corpse.

-Cluster Arrow: A very heavy arrow which takes twice as long to draw, but when fired at an angle of 70 degrees of more, breaks into 7 arrows which rain down on an area.

-Heartstrike: Arrows have a very slight tracking capacity.

 

And, for fun, some potential extra perks for archery:

-Truesight: Shows an ethereal beam tracing out the arrows trajectory.

-Windtouched: Hold down block button after firing to go to the view of the arrow, able to slightly change it’s direction as it flies.

-Enlightenment: Can now have magic in the left hand while holding a bow.

-Roll: Can roll while holding a drawn bow, but costs 1.5x as much stamina as normal

-Overdraw: If enemy is within 2 feet of a wall, a max drawn arrow has a 30% chance of sticking them to the wall for 5 seconds.

-Nimble Fingers [2 ranks]: Press E with a drawn arrow to load 1/2 more.

 

 

 

 

...Yeah that's way down the line. I'll shut up now.

 

 

I really like those ideas. Though I almost feel like we are talking about 2 different mods. I guess we could pack them together. have one part be the files and such for the redone archery. The other part be the utility bow I first brought up. I personally would want both, but some people might not.

 

Do you have any experience modding jak?

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I'm thinking about renaming this thread with a more fitting title, and summarizing the best ideas on it.

 

Probably call it the utility bow.

 

Ive been waist deep in skyedit and such for the past couple hours... getting nowhere very slowly. I'm so in over my head with this.

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You got the download link I gave you then. i was wondering if you did. To get yourself a little further look at my proof of concept file. It has all the parts that needs a copy made in Skyedit. I didnt change the names enough to make the original impossible to find so it could give you a baseline on what you need to look for in Skyedit and what section they will be in. I know this is all new to you and a bit overwhelming, keep your chin up!

 

I will be looking into how to get an arrow enchanted, I think that was done in TESSnip and not Skyedit. When I find that part I will let you know. from then its just make a bunch of copies of the arrows and enchantments needed and one of the bow.

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I'm thinking about renaming this thread with a more fitting title, and summarizing the best ideas on it.

 

Probably call it the utility bow.

 

Ive been waist deep in skyedit and such for the past couple hours... getting nowhere very slowly. I'm so in over my head with this.

 

Tjhat'd work so well with the batman mod.

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I feel, to offer my inane input, that bows effect draw speed (as a lb pull count), arrow speed (as a function of draw), both of which then factor into damage. The arrow itself does most of the damage, and it's weird that we get enchanted bows instead of arrows...but I guess that if you were to bring that into the equation, the game would start wondering as to how many arrows to apply the enchant to, and what to do when it runs out...

I've seen a few crafting mods which allow for fire arrows in stacks of, say, 20, so I suspect that is one way around it.

 

Personally, I came up with a few ideas for a much more interesting archery system, but seeing as I have too many topics anyway, I'll just put them out of the way here:

 

 

First, arrows which actually have inherent effects besides "use the most powerful one, obviously"

-Iron: Fires 2 at once, has an automatic 100% chance of recovery.

-Steel: A +40% chance of causing a critical hit.

-Glass: Arrows can pierce multiple enemies, are drawn in 75% of the time as most other arrows.

-Dwarven: Shorter range, but has an inherent 30% chance to stagger.

-Elvish: Arrows travel much faster and straighter.

-Ebony: Enemies hit with these arrows take 15% more damage from other ebony weapons.

-Deadric: Arrows all gain a “banish/fear up to players level/half players level” effect.

-Dragon: Highest damage.

-Nordic: Arrows all have a 50 dmg health+stamina lost over 10 seconds frost effect.

-Falmer: Arrows are drawn twice as fast and the player automatically moves at normal speed with the bow drawn.

-Forsworn: Can press “E” when near a flame source light all arrows used till bow is sheathed again on fire.

-Orcish: All arrows now have a frenzy effect. There are orcish arrows, right?

-Rusty: Causes a random poison/disease effect on the enemy.

 

Which then you apply enchants to, like:

-Hollow Arrows: Poisons last 10x as long.

-Water Arrows: Deals double damage to fire enemies, puts out flames for better sneaking.

-Moss Arrows: When hitting an enemy, deals no damage but entraps them for 5 seconds. When hitting a surface, creates moss for silent movement.

-Oil Arrows: Half as much range as normal, but launches a clay ball on the end of the arrows, which breaks and covers enemies/ground with oil.

-Lightning Arrows: Deals double damage to automatons, and if used in rainy weather causes a lightning strike on target.

-Ice Arrows: 1.5x damage to fire enemies, and can be shot at still bodies of water to create an ice platform for 20 seconds. Doesn’t work with Nordic arrows

-Soul Arrow: By combing the arrow with a certain size of soul gem, any enemy hit will have their soul captured when they die. If soul gem isn’t the exact right size, gem remains on enemies corpse.

-Cluster Arrow: A very heavy arrow which takes twice as long to draw, but when fired at an angle of 70 degrees of more, breaks into 7 arrows which rain down on an area.

-Heartstrike: Arrows have a very slight tracking capacity.

 

And, for fun, some potential extra perks for archery:

-Truesight: Shows an ethereal beam tracing out the arrows trajectory.

-Windtouched: Hold down block button after firing to go to the view of the arrow, able to slightly change it’s direction as it flies.

-Enlightenment: Can now have magic in the left hand while holding a bow.

-Roll: Can roll while holding a drawn bow, but costs 1.5x as much stamina as normal

-Overdraw: If enemy is within 2 feet of a wall, a max drawn arrow has a 30% chance of sticking them to the wall for 5 seconds.

-Nimble Fingers [2 ranks]: Press E with a drawn arrow to load 1/2 more.

 

 

 

 

...Yeah that's way down the line. I'll shut up now.

 

 

I really like those ideas. Though I almost feel like we are talking about 2 different mods. I guess we could pack them together. have one part be the files and such for the redone archery. The other part be the utility bow I first brought up. I personally would want both, but some people might not.

 

Do you have any experience modding jak?

 

I fear that any free time I do have will be on my own vampire mod...and I don't want to infringe, as it were, on your idea/thread! By all means, feel free to use my ideas; I'd [obviously] want to see them :thumbsup:

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I am having a difficult time figuring out how to add the enchantment to an arrow. i looked at the enchanted arrows i know of to see just what was modified and I dont see anything that adds any magic to the arrows. I do see where the visual effect was added but that does not create the actual enchantment just the look. It is possible that the arrows dont actually do fire damage. If anyone knows of a good tutorial on this please let me know.
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