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Enhanced Economy in Elsweyr, Valenwood etc.


PrettyMurky

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I'm in the process of preparing for one final, mega-install of Obliv. I'm going to have various new regions such as Deserts of Anequina, Valenwood, & Stirk; I'm also going to be using Enhanced Economy. EE has the option to add in the pricing information for new regions, so I was wondering, and hoping that others had done atleast some of these already. If you have EE pricing info for any region / new area mod; please post it.

 

Thanks in advance,

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  • 2 weeks later...

I was also curious about this. I finally had time to look into it and here's what I came up with for Elsweyr - Anequina:

 

 

 

; ============ Corinthe ============

 

; Corinthe is the center of trade so it's similar to the Imperial City

set tnoEEP.p_All to 1.15

; Light armor is used more than heavy armor

set tnoEEP.p_LiShield to 1.1

set tnoEEP.p_LiArmor to 1.1

set tnoEEP.p_HeShield to 0.9

set tnoEEP.p_HeArmor to 0.9

set tnoEEP.p_RprHammer to 1.0

; Corinthe needs to supply weapons to the Fighter's and Hunter's Guilds

set tnoEEP.p_Weapon to 1.15

; Magic items are valuable to the Mage's Guild

set tnoEEP.p_Magic to 1.25

; Ayleid items can't be found in Elsweyr, the Mage's Guild will pay a high price for them

set tnoEEP.p_Ayleid to 1.5

set tnoEEP.p_Furniture to 1.0

; Knowledge is valued here

set tnoEEP.p_Book to 1.3

; Nearby plantations allow you to buy food cheaply

set tnoEEP.p_Ingredient to 1.0

set tnoEEP.p_Food to 1.1

set tnoEEP.p_Drink to 1.1

set tnoEEP.p_Potion to 0.9

set tnoEEP.p_Apparatus to 1.2

set tnoEEP.p_Jewelry to 1.55

; Large population of mostly middle and upper class

set tnoEEP.p_Clothes to 1.15

set tnoEEP.p_ClothesLo to 0.7

set tnoEEP.p_ClothesMi to 1.2

set tnoEEP.p_ClothesUp to 1.3

set tnoEEP.p_Misc to 0.9

; The Thieves' Guild is located in Corinthe

set tnoEEP.p_LockPick to 1.3

set tnoEEP.p_Gems to 1.2

set tnoEEP.p_Cloth to 1.15

set tnoEEP.p_MiscLower to 0.7

set tnoEEP.p_MiscMiddle to 1.2

set tnoEEP.p_MiscUpper to 1.3

; Exotic pelts are a popular trade item

set tnoEEP.p_Pelt to 1.3

set tnoEEP.p_Enchanted to 1.2

 

set tnoEEP.p_cellPrefix to sv_Construct "ANQCorinthe"

 

set tnoEEP.p_hdl1 to sv_Construct "Corinthe is the center of trade in Elsweyr, so expect higher prices in general."

set tnoEEP.p_hdl2 to sv_Construct "The Mage's Guild are always looking for magic related items and rare artifacts."

set tnoEEP.p_hdl3 to sv_Construct "Books, jewelery, lockpicks, gems, and exotic animal pelts sell well here too."

set tnoEEP.p_hdl4 to sv_Construct ""

set tnoEEP.p_hdl5 to sv_Construct ""

 

set tnoEEP.p_ldl1 to sv_Construct "Don't bother trying to sell lower class items, we are too rich for that."

set tnoEEP.p_ldl2 to sv_Construct "Foods and drinks are not as expensive, we get our fruits from the nearby Zahraji Plantation."

set tnoEEP.p_ldl3 to sv_Construct ""

set tnoEEP.p_ldl4 to sv_Construct ""

 

SetStage tnoEEP 10

 

 

 

; ============ Dune ============

 

set tnoEEP.p_All to 1.0

; Harsh desert conditions and soldiers fighting in the palace

; creates extremely high demand for armor and weapons of all types

set tnoEEP.p_Armor to 1.1

; Light armor is preferred by the Khajiit soldiers

set tnoEEP.p_LiShield to 1.3

set tnoEEP.p_LiArmor to 1.3

set tnoEEP.p_HeShield to 1.1

set tnoEEP.p_HeArmor to 1.1

; Repair hammers are always in extremely high demand due to the constant fighting

set tnoEEP.p_RprHammer to 1.3

set tnoEEP.p_Weapon to 1.1

; Blades and Bows are the preferred weapon so they are in high demand

set tnoEEP.p_Blade to 1.35

set tnoEEP.p_Blunt to 1.1

set tnoEEP.p_Bow to 1.3

set tnoEEP.p_Arrow to 1.3

; The Mage's Guild has been abandoned, no one is interested in magic items.

set tnoEEP.p_Magic to 0.7

set tnoEEP.p_Furniture to 1.0

set tnoEEP.p_Book to 0.8

; High demand for healing potions and poisons and the ingredients to create them

; Food and drinks are needed as supplies for the soldiers

set tnoEEP.p_Ingredient to 1.6

set tnoEEP.p_Food to 1.35

set tnoEEP.p_Drink to 1.7

set tnoEEP.p_Potion to 1.35

; No Mage's Guild but soldiers use these to create potions and poisons

set tnoEEP.p_Apparatus to 1.0

; Jewelry

set tnoEEP.p_Jewelry to 1.0

; Dune is divided into the rich upper class and poor lower class

set tnoEEP.p_Clothes to 1.1

set tnoEEP.p_ClothesLo to 1.1

set tnoEEP.p_ClothesMi to 0.8

set tnoEEP.p_ClothesUp to 1.0

set tnoEEP.p_Misc to 1.0

; Khajiits like lockpicks

set tnoEEP.p_LockPick to 1.2

set tnoEEP.p_Gems to 1.0

set tnoEEP.p_Cloth to 0.7

set tnoEEP.p_MiscLower to 1.1

set tnoEEP.p_MiscMiddle to 0.9

set tnoEEP.p_MiscUpper to 1.0

set tnoEEP.p_Pelt to 0.8

 

set tnoEEP.p_cellPrefix to sv_Construct "ANQDune"

 

set tnoEEP.p_hdl1 to sv_Construct "The constant fighting at the palace is causing high demand for weapons, armor, and repair hammers."

set tnoEEP.p_hdl2 to sv_Construct "We are also in short supply of potions, poisons, and the ingredients to create them."

set tnoEEP.p_hdl3 to sv_Construct "And the soldiers have bought most of our supplies of food and drinks so they are very expensive."

set tnoEEP.p_hdl4 to sv_Construct ""

set tnoEEP.p_hdl5 to sv_Construct ""

 

set tnoEEP.p_ldl1 to sv_Construct "Books, cloth, pelts, and middle class items are not so expensive."

set tnoEEP.p_ldl2 to sv_Construct "And no one is interested in buying magic items, with the Mage's Guild being abandoned."

set tnoEEP.p_ldl3 to sv_Construct ""

set tnoEEP.p_ldl4 to sv_Construct ""

 

SetStage tnoEEP 10

 

 

 

; ============ Orcrest ============

 

set tnoEEP.p_All to 0.8

; The harsh desert conditions means weapons and armor always need to be replaced or repaired

set tnoEEP.p_Armor to 1.1

; Some soldiers and archers use Light armor, orcs aren't skilled at repairing them so it needs to be imported, increasing price

set tnoEEP.p_LiShield to 1.1

set tnoEEP.p_LiArmor to 1.15

; Orcs are good at creating heavy armor but raw materials are rare and needs to be imported

set tnoEEP.p_HeShield to 1.25

set tnoEEP.p_HeArmor to 1.25

set tnoEEP.p_RprHammer to 1.2

; Orcs like Blunt weapons, Khajiits like bows or blades

set tnoEEP.p_Weapon to 1.1

set tnoEEP.p_Blade to 1.1

set tnoEEP.p_Blunt to 1.2

set tnoEEP.p_Bow to 1.1

set tnoEEP.p_Arrow to 1.2

; Orcrest has a coven of witches but other than that there isn't

; really much demand for magic items

set tnoEEP.p_Magic to 0.8

set tnoEEP.p_Furniture to 1.0

set tnoEEP.p_Book to 0.7

; Orcrest is in the middle of a desert so food, drinks, potions, and ingredients

; are rare and are in high demand

set tnoEEP.p_Ingredient to 1.3

set tnoEEP.p_Food to 1.3

set tnoEEP.p_Drink to 1.6

set tnoEEP.p_Potion to 1.2

; Not much use for these here

set tnoEEP.p_Apparatus to 0.8

set tnoEEP.p_Jewelry to 0.7

; Most people in Orcrest are too poor to afford expensive clothes

set tnoEEP.p_Clothes to 0.8

set tnoEEP.p_ClothesLo to 1.15

set tnoEEP.p_ClothesMi to 0.9

set tnoEEP.p_ClothesUp to 0.6

; Orcrest has a lot of junk so misc items in general are not going to be worth much

set tnoEEP.p_Misc to 0.7

set tnoEEP.p_LockPick to 1.1

set tnoEEP.p_Gems to 0.7

set tnoEEP.p_Cloth to 0.8

set tnoEEP.p_Pelt to 1.1

 

set tnoEEP.p_cellPrefix to sv_Construct "ANQOrcrest"

 

set tnoEEP.p_hdl1 to sv_Construct "The harsh desert conditions mean our weapons and armor constantly needs to be replaced or repaired."

set tnoEEP.p_hdl2 to sv_Construct "We pay especially well for heavy armor in particular."

set tnoEEP.p_hdl3 to sv_Construct "And as we are in the middle of a desert, food and drinks are also very expensive."

set tnoEEP.p_hdl4 to sv_Construct ""

set tnoEEP.p_hdl5 to sv_Construct ""

 

set tnoEEP.p_ldl1 to sv_Construct "Don't expect to sell miscellaneous junk here, we have too much trash littering the streets as it is."

set tnoEEP.p_ldl2 to sv_Construct "We are also too poor to afford expensive jewelery and clothing."

set tnoEEP.p_ldl3 to sv_Construct "And we are not interested in magic items or books."

set tnoEEP.p_ldl4 to sv_Construct ""

 

SetStage tnoEEP 10

 

 

 

; ============ Riverhold ============

 

set tnoEEP.p_All to 1.0

set tnoEEP.p_Armor to 1.0

; Khajiit's use light armor, heavy armor is cheap

; Bows are preferred so shields are less expensive

set tnoEEP.p_LiShield to 1.0

set tnoEEP.p_LiArmor to 1.05

set tnoEEP.p_HeShield to 0.85

set tnoEEP.p_HeArmor to 0.9

set tnoEEP.p_RprHammer to 1.0

set tnoEEP.p_Weapon to 1.0

set tnoEEP.p_Blade to 1.0

set tnoEEP.p_Blunt to 0.9

; Bows are commonly used, arrows are easy to create

set tnoEEP.p_Bow to 1.2

set tnoEEP.p_Arrow to 1.0

set tnoEEP.p_Staff to 0.9

set tnoEEP.p_Scroll to 1.0

set tnoEEP.p_SoulGem to 1.0

set tnoEEP.p_Ayleid to 1.1

set tnoEEP.p_Furniture to 1.0

set tnoEEP.p_Book to 1.1

; Ingredients are easier to find here than in the desert regions

set tnoEEP.p_Ingredient to 0.85

; Food, drinks, and potions are more expensive as they are necessary

; supplies for travellers venturing out into the desert.

set tnoEEP.p_Food to 1.2

set tnoEEP.p_Drink to 1.2

set tnoEEP.p_Potion to 1.1

set tnoEEP.p_Apparatus to 1.1

set tnoEEP.p_Jewelry to 0.9

set tnoEEP.p_Clothes to 1.0

set tnoEEP.p_ClothesLo to 1.0

set tnoEEP.p_ClothesMi to 1.1

set tnoEEP.p_ClothesUp to 0.9

set tnoEEP.p_Misc to 1.2

set tnoEEP.p_LockPick to 1.1

set tnoEEP.p_Gems to 0.8

set tnoEEP.p_Cloth to 0.9

set tnoEEP.p_MiscLower to 0.9

set tnoEEP.p_MiscMiddle to 1.0

set tnoEEP.p_MiscUpper to 1.0

set tnoEEP.p_Pelt to 0.7

 

set tnoEEP.p_cellPrefix to sv_Construct "ANQRiverhold"

 

set tnoEEP.p_hdl1 to sv_Construct "Prices in Riverhold, in general, are pretty average."

set tnoEEP.p_hdl2 to sv_Construct "You can expect to pay more for food, drinks and potions, as they are necessary supplies for travellers going into the desert."

set tnoEEP.p_hdl3 to sv_Construct "But it's still cheaper to buy them here than in Dune or Orcrest."

set tnoEEP.p_hdl4 to sv_Construct "Bows are also commonly used so they are going to be more expensive."

set tnoEEP.p_hdl5 to sv_Construct ""

 

set tnoEEP.p_ldl1 to sv_Construct "We are not interested in heavy armor or weapons, so you can get those cheap."

set tnoEEP.p_ldl2 to sv_Construct "Gems, cloth, pelts, and ingredients are also very inexpensive."

set tnoEEP.p_ldl3 to sv_Construct ""

set tnoEEP.p_ldl4 to sv_Construct ""

 

SetStage tnoEEP 10

 

 

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