PrettyMurky Posted January 25, 2012 Share Posted January 25, 2012 I'm in the process of preparing for one final, mega-install of Obliv. I'm going to have various new regions such as Deserts of Anequina, Valenwood, & Stirk; I'm also going to be using Enhanced Economy. EE has the option to add in the pricing information for new regions, so I was wondering, and hoping that others had done atleast some of these already. If you have EE pricing info for any region / new area mod; please post it. Thanks in advance,PM Link to comment Share on other sites More sharing options...
LogicDragon Posted February 3, 2012 Share Posted February 3, 2012 I was also curious about this. I finally had time to look into it and here's what I came up with for Elsweyr - Anequina: ; ============ Corinthe ============ ; Corinthe is the center of trade so it's similar to the Imperial Cityset tnoEEP.p_All to 1.15; Light armor is used more than heavy armorset tnoEEP.p_LiShield to 1.1set tnoEEP.p_LiArmor to 1.1set tnoEEP.p_HeShield to 0.9set tnoEEP.p_HeArmor to 0.9set tnoEEP.p_RprHammer to 1.0; Corinthe needs to supply weapons to the Fighter's and Hunter's Guildsset tnoEEP.p_Weapon to 1.15; Magic items are valuable to the Mage's Guildset tnoEEP.p_Magic to 1.25; Ayleid items can't be found in Elsweyr, the Mage's Guild will pay a high price for themset tnoEEP.p_Ayleid to 1.5set tnoEEP.p_Furniture to 1.0; Knowledge is valued hereset tnoEEP.p_Book to 1.3; Nearby plantations allow you to buy food cheaplyset tnoEEP.p_Ingredient to 1.0set tnoEEP.p_Food to 1.1set tnoEEP.p_Drink to 1.1set tnoEEP.p_Potion to 0.9set tnoEEP.p_Apparatus to 1.2set tnoEEP.p_Jewelry to 1.55; Large population of mostly middle and upper classset tnoEEP.p_Clothes to 1.15set tnoEEP.p_ClothesLo to 0.7set tnoEEP.p_ClothesMi to 1.2set tnoEEP.p_ClothesUp to 1.3set tnoEEP.p_Misc to 0.9; The Thieves' Guild is located in Corintheset tnoEEP.p_LockPick to 1.3set tnoEEP.p_Gems to 1.2set tnoEEP.p_Cloth to 1.15set tnoEEP.p_MiscLower to 0.7set tnoEEP.p_MiscMiddle to 1.2set tnoEEP.p_MiscUpper to 1.3; Exotic pelts are a popular trade itemset tnoEEP.p_Pelt to 1.3set tnoEEP.p_Enchanted to 1.2 set tnoEEP.p_cellPrefix to sv_Construct "ANQCorinthe" set tnoEEP.p_hdl1 to sv_Construct "Corinthe is the center of trade in Elsweyr, so expect higher prices in general."set tnoEEP.p_hdl2 to sv_Construct "The Mage's Guild are always looking for magic related items and rare artifacts."set tnoEEP.p_hdl3 to sv_Construct "Books, jewelery, lockpicks, gems, and exotic animal pelts sell well here too."set tnoEEP.p_hdl4 to sv_Construct ""set tnoEEP.p_hdl5 to sv_Construct "" set tnoEEP.p_ldl1 to sv_Construct "Don't bother trying to sell lower class items, we are too rich for that."set tnoEEP.p_ldl2 to sv_Construct "Foods and drinks are not as expensive, we get our fruits from the nearby Zahraji Plantation."set tnoEEP.p_ldl3 to sv_Construct ""set tnoEEP.p_ldl4 to sv_Construct "" SetStage tnoEEP 10 ; ============ Dune ============ set tnoEEP.p_All to 1.0; Harsh desert conditions and soldiers fighting in the palace; creates extremely high demand for armor and weapons of all typesset tnoEEP.p_Armor to 1.1; Light armor is preferred by the Khajiit soldiersset tnoEEP.p_LiShield to 1.3set tnoEEP.p_LiArmor to 1.3set tnoEEP.p_HeShield to 1.1set tnoEEP.p_HeArmor to 1.1; Repair hammers are always in extremely high demand due to the constant fightingset tnoEEP.p_RprHammer to 1.3set tnoEEP.p_Weapon to 1.1; Blades and Bows are the preferred weapon so they are in high demandset tnoEEP.p_Blade to 1.35set tnoEEP.p_Blunt to 1.1set tnoEEP.p_Bow to 1.3set tnoEEP.p_Arrow to 1.3; The Mage's Guild has been abandoned, no one is interested in magic items.set tnoEEP.p_Magic to 0.7set tnoEEP.p_Furniture to 1.0set tnoEEP.p_Book to 0.8; High demand for healing potions and poisons and the ingredients to create them; Food and drinks are needed as supplies for the soldiersset tnoEEP.p_Ingredient to 1.6set tnoEEP.p_Food to 1.35set tnoEEP.p_Drink to 1.7set tnoEEP.p_Potion to 1.35; No Mage's Guild but soldiers use these to create potions and poisonsset tnoEEP.p_Apparatus to 1.0; Jewelryset tnoEEP.p_Jewelry to 1.0; Dune is divided into the rich upper class and poor lower classset tnoEEP.p_Clothes to 1.1set tnoEEP.p_ClothesLo to 1.1set tnoEEP.p_ClothesMi to 0.8set tnoEEP.p_ClothesUp to 1.0set tnoEEP.p_Misc to 1.0; Khajiits like lockpicksset tnoEEP.p_LockPick to 1.2set tnoEEP.p_Gems to 1.0set tnoEEP.p_Cloth to 0.7set tnoEEP.p_MiscLower to 1.1set tnoEEP.p_MiscMiddle to 0.9set tnoEEP.p_MiscUpper to 1.0set tnoEEP.p_Pelt to 0.8 set tnoEEP.p_cellPrefix to sv_Construct "ANQDune" set tnoEEP.p_hdl1 to sv_Construct "The constant fighting at the palace is causing high demand for weapons, armor, and repair hammers."set tnoEEP.p_hdl2 to sv_Construct "We are also in short supply of potions, poisons, and the ingredients to create them."set tnoEEP.p_hdl3 to sv_Construct "And the soldiers have bought most of our supplies of food and drinks so they are very expensive."set tnoEEP.p_hdl4 to sv_Construct ""set tnoEEP.p_hdl5 to sv_Construct "" set tnoEEP.p_ldl1 to sv_Construct "Books, cloth, pelts, and middle class items are not so expensive."set tnoEEP.p_ldl2 to sv_Construct "And no one is interested in buying magic items, with the Mage's Guild being abandoned."set tnoEEP.p_ldl3 to sv_Construct ""set tnoEEP.p_ldl4 to sv_Construct "" SetStage tnoEEP 10 ; ============ Orcrest ============ set tnoEEP.p_All to 0.8; The harsh desert conditions means weapons and armor always need to be replaced or repairedset tnoEEP.p_Armor to 1.1; Some soldiers and archers use Light armor, orcs aren't skilled at repairing them so it needs to be imported, increasing priceset tnoEEP.p_LiShield to 1.1set tnoEEP.p_LiArmor to 1.15; Orcs are good at creating heavy armor but raw materials are rare and needs to be importedset tnoEEP.p_HeShield to 1.25set tnoEEP.p_HeArmor to 1.25set tnoEEP.p_RprHammer to 1.2; Orcs like Blunt weapons, Khajiits like bows or bladesset tnoEEP.p_Weapon to 1.1set tnoEEP.p_Blade to 1.1set tnoEEP.p_Blunt to 1.2set tnoEEP.p_Bow to 1.1set tnoEEP.p_Arrow to 1.2; Orcrest has a coven of witches but other than that there isn't; really much demand for magic itemsset tnoEEP.p_Magic to 0.8set tnoEEP.p_Furniture to 1.0set tnoEEP.p_Book to 0.7; Orcrest is in the middle of a desert so food, drinks, potions, and ingredients; are rare and are in high demandset tnoEEP.p_Ingredient to 1.3set tnoEEP.p_Food to 1.3set tnoEEP.p_Drink to 1.6set tnoEEP.p_Potion to 1.2; Not much use for these hereset tnoEEP.p_Apparatus to 0.8set tnoEEP.p_Jewelry to 0.7; Most people in Orcrest are too poor to afford expensive clothesset tnoEEP.p_Clothes to 0.8set tnoEEP.p_ClothesLo to 1.15set tnoEEP.p_ClothesMi to 0.9set tnoEEP.p_ClothesUp to 0.6; Orcrest has a lot of junk so misc items in general are not going to be worth muchset tnoEEP.p_Misc to 0.7set tnoEEP.p_LockPick to 1.1set tnoEEP.p_Gems to 0.7set tnoEEP.p_Cloth to 0.8set tnoEEP.p_Pelt to 1.1 set tnoEEP.p_cellPrefix to sv_Construct "ANQOrcrest" set tnoEEP.p_hdl1 to sv_Construct "The harsh desert conditions mean our weapons and armor constantly needs to be replaced or repaired."set tnoEEP.p_hdl2 to sv_Construct "We pay especially well for heavy armor in particular."set tnoEEP.p_hdl3 to sv_Construct "And as we are in the middle of a desert, food and drinks are also very expensive."set tnoEEP.p_hdl4 to sv_Construct ""set tnoEEP.p_hdl5 to sv_Construct "" set tnoEEP.p_ldl1 to sv_Construct "Don't expect to sell miscellaneous junk here, we have too much trash littering the streets as it is."set tnoEEP.p_ldl2 to sv_Construct "We are also too poor to afford expensive jewelery and clothing."set tnoEEP.p_ldl3 to sv_Construct "And we are not interested in magic items or books."set tnoEEP.p_ldl4 to sv_Construct "" SetStage tnoEEP 10 ; ============ Riverhold ============ set tnoEEP.p_All to 1.0set tnoEEP.p_Armor to 1.0; Khajiit's use light armor, heavy armor is cheap; Bows are preferred so shields are less expensiveset tnoEEP.p_LiShield to 1.0set tnoEEP.p_LiArmor to 1.05set tnoEEP.p_HeShield to 0.85set tnoEEP.p_HeArmor to 0.9set tnoEEP.p_RprHammer to 1.0set tnoEEP.p_Weapon to 1.0set tnoEEP.p_Blade to 1.0set tnoEEP.p_Blunt to 0.9; Bows are commonly used, arrows are easy to createset tnoEEP.p_Bow to 1.2set tnoEEP.p_Arrow to 1.0set tnoEEP.p_Staff to 0.9set tnoEEP.p_Scroll to 1.0set tnoEEP.p_SoulGem to 1.0set tnoEEP.p_Ayleid to 1.1set tnoEEP.p_Furniture to 1.0set tnoEEP.p_Book to 1.1; Ingredients are easier to find here than in the desert regionsset tnoEEP.p_Ingredient to 0.85; Food, drinks, and potions are more expensive as they are necessary; supplies for travellers venturing out into the desert.set tnoEEP.p_Food to 1.2set tnoEEP.p_Drink to 1.2set tnoEEP.p_Potion to 1.1set tnoEEP.p_Apparatus to 1.1set tnoEEP.p_Jewelry to 0.9set tnoEEP.p_Clothes to 1.0set tnoEEP.p_ClothesLo to 1.0set tnoEEP.p_ClothesMi to 1.1set tnoEEP.p_ClothesUp to 0.9set tnoEEP.p_Misc to 1.2set tnoEEP.p_LockPick to 1.1set tnoEEP.p_Gems to 0.8set tnoEEP.p_Cloth to 0.9set tnoEEP.p_MiscLower to 0.9set tnoEEP.p_MiscMiddle to 1.0set tnoEEP.p_MiscUpper to 1.0set tnoEEP.p_Pelt to 0.7 set tnoEEP.p_cellPrefix to sv_Construct "ANQRiverhold" set tnoEEP.p_hdl1 to sv_Construct "Prices in Riverhold, in general, are pretty average."set tnoEEP.p_hdl2 to sv_Construct "You can expect to pay more for food, drinks and potions, as they are necessary supplies for travellers going into the desert."set tnoEEP.p_hdl3 to sv_Construct "But it's still cheaper to buy them here than in Dune or Orcrest."set tnoEEP.p_hdl4 to sv_Construct "Bows are also commonly used so they are going to be more expensive."set tnoEEP.p_hdl5 to sv_Construct "" set tnoEEP.p_ldl1 to sv_Construct "We are not interested in heavy armor or weapons, so you can get those cheap."set tnoEEP.p_ldl2 to sv_Construct "Gems, cloth, pelts, and ingredients are also very inexpensive."set tnoEEP.p_ldl3 to sv_Construct ""set tnoEEP.p_ldl4 to sv_Construct "" SetStage tnoEEP 10 Link to comment Share on other sites More sharing options...
PrettyMurky Posted February 3, 2012 Author Share Posted February 3, 2012 Brilliant! Thanks LogicDragon. I don't suppose you have Valenwood or Stirk as well? If not, I'll have to work something out; I'll post it here when I do. Link to comment Share on other sites More sharing options...
LogicDragon Posted February 3, 2012 Share Posted February 3, 2012 No, I don't currently have Valenwood or Stirk installed so I haven't bothered to do them. But please do post when you work something out in case I get around to reinstalling them. Link to comment Share on other sites More sharing options...
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