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All of the Encumbrance modifying Mods I have tried do not work for some reason..


Melchior82

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These are the two encumbrance mods I found and tried for Oblivion..
http://www.nexusmods.com/oblivion/mods/19626/? -- Increased Maximum Encumbrance 4-pack by
http://www.nexusmods.com/oblivion/mods/45853/? -- No Encumbrance

Neither work (and yes they were properly enabled, and of course only one at a time...)
using the TES Construction set to create a fresh mod for this purpose isn't working either... :sad:

any help would be much appreciated?

 

 

The only method I found that works is to modify the setting in game via the dev console...

setgs fActorStrengthEncumbranceMult 100.00

 

but that requires I enter that stupid command every single time I load the game.. hence a mod is better...

 

I uploaded the Encumbrance mod I created to dropbox so it can be downloaded for testing

it modifies only, fActorStrengthEncumbranceMult

https://www.dropbox.com/s/bvfeiory7n2m0e7/Encumberance%20increaser%20StrX100.esp?dl=0

Edited by Melchior82
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Assuming you are like me in the sense that you want to be able to carry more crap, here is my solution. Download the Temple Of Dibellas mod. Kill the hargraven to get the key and don't forget to get the sap from the special tree. Unlock the door and go meet your new chicks. Choose 1 as a follower and check their inventory. Get the necklace and equip it. Bam! you're going to love your new carry weight.

Tip: Also grab the panties at least, stamina regenerates 50% faster.

Warning, this is a M18+ mod so if you are under age, or are easily offended then don't take my advice.

 

Have a nice day

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You could maybe try creating a new quest and attaching onto it a script that changes the game setting. One of the most reasonable ways to do it could be to have a quest with a quest script (with the quest flagged "start game enabled"):

scriptname YourPrefixedQuestScript

begin _MenuMode 1044
    if eval ( GetGameRestarted )
        seteventhandler "PostLoadGame" YourPrefixedEventHandler
    endif
end

And then the event handler (an object script not attached to anything) for changing the game setting (you could also try adding it to the menumode block, though, but I have not tried it myself):

scriptname YourPrefixedEventHandler

short Success

begin _Function { Success }
    if eval !( Success )
        return
    endif
    SetNumericGameSetting "fActorStrengthEncumbranceMult" 100
    ; any other changes here
end

More on that here by forli: https://forums.nexusmods.com/index.php?/topic/5104120-possible-problem-with-mod/?p=45012990

 

Forli explains the RunBatchScript procedure, actually, which you can use to store your console commands in a "batch script" (a text file) that you can run with RunBatchScript. That one would also solve your issues. Also, if you have a mod with a batch script file (Maskar's Oblivion Overhaul for example), you could append your game setting changes to that one, as long as you remember that you added such a change to that specific file (if you need to revert the change at some point).

 

<snip>

 

Hopefully that helps a bit. :thumbsup: With a quest and a quest script, you should be able to do a repeating game setting change thingy.

 

Edit: About the reason why the mods may not be working... have you double-checked that you do not have any other mods loaded after the encumbrance changes? And that there are no scripted mods in your load order that could be changing the values via scripts?

Edited by Contrathetix
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Thx for the info looks like a batch file is gonna be the best I can use for now till the mod issue is sorted out..

 

I created a simple txt batch file called

em.txt

setgs fActorStrengthEncumbranceMult 100.00

 

 

running bat em.txt, doing it this way saves time typing the long cmd in game every time I load the game...

Is there anyway to run the batch file by modifying the games shortcut.. to automate the loading of the script?

something like..

E:\_RPGs\ElderScrolls_4_Oblivion\Oblivion.exe bat em.txt

I tried

E:\_RPGs\ElderScrolls_4_Oblivion\Oblivion.exe bat em.txt
E:\_RPGs\ElderScrolls_4_Oblivion\Oblivion.exe -bat em.txt
E:\_RPGs\ElderScrolls_4_Oblivion\Oblivion.exe /bat em.txt

none of them worked... but on a good note they didn't cause any errors or startup crashes :wink:

 

I even tried -help and /? and nada..

I googled it and found other people asking the same question, are the command line switches for Oblivion.exe

nada it seems...

 

thx for you help and info Contrathetix

Edited by Melchior82
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The post I linked (the one by forli) had the two scripts necessary to have a quest run that batchfile for you. As in:

  • in the Construction Set (launch it with "obse_loader.exe -editor -notimeout"), create a new quest
  • create two scripts, one object script (the event handler by forli) and one quest script (the one with menumode block by forli)
  • change the filepath for the batcfile in the event handler script to point to your file
  • attach the quest script to the quest, and flag the quest as 'start game enabled' (so it will be running)

Something like that. The idea is to have the quest + event handler combination do the work for you by automatically running the batch script when the event handler is called (in this case, when the PostLoadGame event fires).

 

If you use HUD Status Bars Enhanced, you could even try making your own 'HSBE ini file' for something like the Bashed Patch.esp or such but with your game setting changes inside it. HSBE should load it, as far as I know, regardless of its contents, as long as you have it seemingly paired with a plugin like Bashed Patch.esp or similar that you always have loaded. It is a sort of... workaround, though.

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ahh.. no I don't use HUD Status Bars Enhanced... I think I will skip the quest linking method.. its not rally what I'm looking for and itseem to be more work then I want to deal with... Thx anyway.

 

 

 

Hello every one new to Nexus here. Just built me a gaming rig can't wait to play all of these games

DigitalxReaver why did u post in my topic.. you should have created a new topic in the appropriate sub forum... not here.. :( >_< Contrathetix should I report his post using that forum feature? <_<

 

 

the bat em.txt works for me for now.

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I am not a moderator, so you cannot ask me about that, but I do not see anything too offending in DigitalxReaver's post. Especially with them being a new member and all that. Which actually reminds me... there is this subforum here that seems relevant (if DigitalxReaver reads this) --> https://forums.nexusmods.com/index.php?/forum/14-newbies/

 

As for the game setting thing... if you really have no other options left, you could maybe try this mod here. However that mod there could be a buggy mess, it does require quite a lot of other things and really should be your last option. Manually running the batchfile sounds like a better idea.

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thx again for the further info... :smile: I checked out the Sensible Settings mod... idk..

I noticed it in one of its screenshots it has the fActorStrengthEncumbranceMult variable :smile:

cool.. though everything else it does I should/would probably pass on right? loi :wink:

 

yeah I'll run my en.txt bat file for now as its the best option presented to me so far thx :smile:

 

 

 

maybe some time in the future some one will figure out why the mods that modify the

fActorStrengthEncumbranceMult are not working at all... :(

Edited by Melchior82
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