IndorilTheGreat Posted April 1, 2008 Share Posted April 1, 2008 I was just curious as to what the system for magic was in Oblivion (i.e. the lower your fatigue, the less of a chance, more cost?... etc.). Is there an equation, or what? Also, the same for combat. Thank you for your time. :thanks: Link to comment Share on other sites More sharing options...
GenghisKhanIT Posted April 2, 2008 Share Posted April 2, 2008 - Fatigue does not affect in the slightest damage dealt by spells.- Armor rating does affect it. To obtain 100% spell effectiveness you have to avoid wearing any armor, only clothing is allowed. Spell effectiveness improves as your skill with the armor you're wearing increases, allowing a max spell effectiveness 95%. This means that a "Fire damage 50pts on touch" spell will only do 42 damage (rounded down) when wearing a pair of boots.- There is no thing such as spell chance. Spells do hit or not based on aim.- Spell cost in magicka is determined only by two things: the spell base cost and your skill level with the school of that spell. As you gain skill levels in, say, Destruction, the magicka needed to cast the same Destr. spell will decrease linearly. Again, fatigue has no effect on spells. - For combat, fatigue does have an effect. The lower, the less damage you inflict with your hit.- The heavier weapons you are swinging, the faster fatigue depletes.- Power attacks consume more fatigue than normal attacks, but dealing higher damage and having several additional benefit chance (ex: blades, blunts' and Hand-To-Hand side Pwr-attk has a chance to disarm your opponent, backward Pwr-attk has a knock-down chance...)- Fatigue has absolutely no effect on running speed, for example, that is quite strange...- Hit chance also does not exists in combat. Again, you do hit or not only based only on physical parameters: weapon range, weapon and target position... You can be a blade novice and if you play well you will always hit your target.- Weapon damage is based on weapon skill (blade, blunt, Hand-To-Hand) and Strength, which is the attribute governing all of them. The higher are both of them, the greater the damage. Hope is more clear now. Link to comment Share on other sites More sharing options...
IndorilTheGreat Posted April 2, 2008 Author Share Posted April 2, 2008 Thank you very much! :thanks: I was just wondering, because I've noticed that (in my game), all of my spells chances are at 100% all the time... :unsure: Edit: I just now read what you said about the clothing-armor effect with spells, so ignore what I said above. :D Link to comment Share on other sites More sharing options...
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