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First Person bow animation mod - help needed


Swin

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I'm creating my own Bow animation mod and have been able to accomplish a fair bit of it, however I've run into two problems that I've not been able to find a solution to after a few days of searching.

 

Issue #1

I'm not sure how (if possible) to animate the bow morph into the first person bow animation. I assume I'll have this same issue with 3rd person animations with an arrow drawn, though I haven't tried it yet. I have created some idle bow animations and these work fine. I have tried using both the 1st person and 3rd person skeletons with same result. I currently use the 1st person skeleton.

 

Issue #2

The arrow animation is pretty good, the only problem is where the arrow is nocked. It's a bit behind the bow and it looks as though it is floating beside the wrist.

 

Does anyone know how I might be able to address these issues?

 

Here is what I have for a first person bow animation, so you can see exactly what I mean.

 

http://i85.photobucket.com/albums/k56/razi_alaster/ScreenShot7.jpg

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If anyone cares, I managed to figure it out.

 

I found three extra Controlled Blocks in the original bowattack.kf that I then needed to copy over to the new one. (ArrowBone, Bow:0, Bow:0)

 

If you need to know how to do this, refer here: http://wiki.tesnexus.com/index.php/Avoiding_Blender_animation_pitfalls#Post-Export_tweaking_with_NifSkope

 

Here is the result:

 

http://i85.photobucket.com/albums/k56/razi_alaster/ScreenShot8.jpg

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  • 1 year later...
  • 1 year later...

i have the same problem but i don't have eny mod that changes the animation..... so what i do is unequip and equip it again but this is not a solution.

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  • 2 years later...
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