Banana69lol Posted February 27, 2017 Share Posted February 27, 2017 When I try playing whit mods I get this error: Error [content0]game\gameplay\focus\focus.ws(207): Function 'LogWithName' does not take 1 param(s)Error [content0]game\gameplay\focus\focus.ws(267): Function 'LogWithName' does not take 1 param(s)Error [content0]game\gui\menus\gwintgamemenu.ws(107): Function 'LogWithName' does not take 1 param(s)Error [content0]game\player\states\vehicles\horseriding.ws(49): Function 'LogWithName' does not take 1 param(s)Error [content0]game\player\states\vehicles\sailing.ws(56): Function 'LogWithName' does not take 1 param(s)Error [content0]game\player\states\playerdialogstate.ws(48): Function 'LogWithName' does not take 1 param(s)Error [content0]game\player\states\aimthrow.ws(42): Function 'LogWithName' does not take 1 param(s)Error [modfreecombat]game\player\states\combat.ws(124): Function 'LogWithName' does not take 1 param(s)Error [content0]game\player\states\exploration.ws(55): Function 'LogWithName' does not take 1 param(s)Error [content0]game\player\states\swimming.ws(252): Function 'LogWithName' does not take 1 param(s) Warning [content0]engine\telemetrykeyword.ws(5): Native function 'Log' was not exported from class 'CR4TelemetryScriptProxy' in C++ code.Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code. Link to comment Share on other sites More sharing options...
Deleted2770933User Posted February 27, 2017 Share Posted February 27, 2017 Did you run Script Merger to merge your mod scripts? Don't look like you have... Link to comment Share on other sites More sharing options...
Banana69lol Posted February 27, 2017 Author Share Posted February 27, 2017 Did you run Script Merger to merge your mod scripts? Don't look like you have...Where do I get it? Is it in NMM? Link to comment Share on other sites More sharing options...
Banana69lol Posted February 27, 2017 Author Share Posted February 27, 2017 Did you run Script Merger to merge your mod scripts? Don't look like you have...Where do I get it? Is it in NMM? Found it in Nexus Mods, going to try. Link to comment Share on other sites More sharing options...
Deleted2770933User Posted February 27, 2017 Share Posted February 27, 2017 (edited) Did you run Script Merger to merge your mod scripts? Don't look like you have...Where do I get it? Is it in NMM? Found it in Nexus Mods, going to try. Yes, it is absolutely essential for running mods that edit the same script files. I would also highly recommend the Unification Patch for solving problems with GOTY vs non-GOTY based scripted mods: http://www.nexusmods.com/witcher3/mods/2134/? Edited February 27, 2017 by Guest Link to comment Share on other sites More sharing options...
Banana69lol Posted February 27, 2017 Author Share Posted February 27, 2017 Did you run Script Merger to merge your mod scripts? Don't look like you have...It worked, tough some of the mods arent working, maybe because of the game version? Thx anyway. Link to comment Share on other sites More sharing options...
Deleted2770933User Posted February 27, 2017 Share Posted February 27, 2017 (edited) Did you run Script Merger to merge your mod scripts? Don't look like you have...It worked, tough some of the mods arent working, maybe because of the game version? Thx anyway. What do you mean some of the mods aren't working? Can you give an example? Or better yet, your list of mods and which ones are not working...?Sometimes it is necessary to set mod priorities. This can be done in a number of ways, but I find simply renaming the mod folders so that they are arranged differently in your Mods folder to be the most straight-forward method. For example, I would rename all mods I want to have priority, from modxxx to mod0xxx etc. Edited February 27, 2017 by Guest Link to comment Share on other sites More sharing options...
Banana69lol Posted February 27, 2017 Author Share Posted February 27, 2017 Did you run Script Merger to merge your mod scripts? Don't look like you have...It worked, tough some of the mods arent working, maybe because of the game version? Thx anyway. What do you mean some of the mods aren't working? Can you give an example? Or better yet, your list of mods and which ones are not working...?Sometimes it is necessary to set mod priorities. This can be done in a number of ways, but I find simply renaming the mod folders so that they are arranged differently in your Mods folder to be the most straight-forward method. For example, I would rename all mods I want to have priority, from modxxx to mod0xxx etc. Im trying to use console enabler, when I play I try to press F2, Ç, ~ and others, but it doenst open the console.And some other mods arent being installed in NMM, I select them and press Install/ enable, but they stay the same. Link to comment Share on other sites More sharing options...
Banana69lol Posted February 27, 2017 Author Share Posted February 27, 2017 Did you run Script Merger to merge your mod scripts? Don't look like you have...It worked, tough some of the mods arent working, maybe because of the game version? Thx anyway. What do you mean some of the mods aren't working? Can you give an example? Or better yet, your list of mods and which ones are not working...?Sometimes it is necessary to set mod priorities. This can be done in a number of ways, but I find simply renaming the mod folders so that they are arranged differently in your Mods folder to be the most straight-forward method. For example, I would rename all mods I want to have priority, from modxxx to mod0xxx etc. Im using these mods, and it gives me error, refreshed whit the script merger, still not working Meditation UI Change - Meditation UI 1.30 compatible AMM - The Appearances Menu Mod - AMM 2.2.1 Scripts and Horse Mod Debug Console Enabler - LATEST - Debug Console Enabler Gryphon Trophy Vitality Percentage 1.30-1.31 - modxTc_GryphonTrophyVitPerc_50.rar Link to comment Share on other sites More sharing options...
Deleted2770933User Posted February 27, 2017 Share Posted February 27, 2017 Did you run Script Merger to merge your mod scripts? Don't look like you have...It worked, tough some of the mods arent working, maybe because of the game version? Thx anyway. What do you mean some of the mods aren't working? Can you give an example? Or better yet, your list of mods and which ones are not working...?Sometimes it is necessary to set mod priorities. This can be done in a number of ways, but I find simply renaming the mod folders so that they are arranged differently in your Mods folder to be the most straight-forward method. For example, I would rename all mods I want to have priority, from modxxx to mod0xxx etc. Im trying to use console enabler, when I play I try to press F2, Ç, ~ and others, but it doenst open the console.And some other mods arent being installed in NMM, I select them and press Install/ enable, but they stay the same. I wouldn't recommend using NMM for installing mods in Witcher 3. It is just as easy to install them manually, and some mods require extra steps that require you to do it manually. But I don't know which mods specifically you are having trouble with so can't help you there.... As for debug console enabler, it can be temperamental. There are also far too many versions of this on the Nexus, most of which don't work properly. So unless you are already using the version I am about to suggest, delete the version you have (the plugins folder as well as the dsound.dll file) and then install this version, making sure you follow the install directions and MANUALLY installing it instead of using NMM: http://www.nexusmods.com/witcher3/mods/1168/? Link to comment Share on other sites More sharing options...
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