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Several cells are crashing and I don't know why


macaren15

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I am making a mod with a new worldspace and one of the cells started to crash if I put NPCs in it, than other cells started doing it as well, I was using several resouce mods in my mod and when I removed the meshes of these mods the crashing cell cells worked properly but not long after, these specific cells started to crash again, I also tried to switch from using windows 7 to windows XP on another computer which also made the crashing cells work properly for a while but eventually they started to crash there as well

 

Also: these cells are crashing only in the Geck, when I actually test my mod everything works fine

 

Any help will be appreciated

Edited by macaren15
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It's terrifying.

 

Every time someone tells me "I have a problem and these are the mods I use" I download another one I've not yet looked through... and find dirty horrible unclean stuff that should never have found it's way into a released product.

 

And that's GOOD ones.

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Miax also uploaded the 1.2 version of his tutorial to the FNV-Nexus:

 

http://www.newvegasn...le.php?id=38413

 

It's streamlined for use with FNV. Although there are references left to some 1.1 screenshots, that have not made it into 1.2.

 

 

Edit: And there are Gopher's 8 tutorials on modding, of course. Part 5 is what you're looking for.

Edited by wizzydizzy
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I resolved all conflicts in my mod and cleaned it up according to the instructions and the crashing cells worked well only once and then stated to crash again

 

It seems that everything I tried solves the problem for about a day and then the problem comes back, even if I didn't do anything

Edited by macaren15
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Well, if you're not sharing. Make a back up an start removing groups with FNV edit. Start with navmesh for example. Remove something, test it, remove something, test it, until you know which group it's in. You loading multiple masters? Is any part of this data converted from another game? Have any meshes had havok data changed/created?
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