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Adding Physics to DA:O


Boodrl

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Hey Everyone,

 

I'd like to try and add clothing physics to the game. I know that there are 3DSmax options with Eshme's script but I have yet to see any mods that take advantage of it. I've searched this forum but haven't come across and topics related to this.

 

Has anyone tried adding cloth material/physics to anything in the game? have they been successful? Or is the game unable to handle cloth material.

 

Before I go jumping into this I'd like to know if it's possible at all. If anyone has any helpful tutorials/information it would be appreciated.

 

Thanks,

boodrl

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  • 2 months later...

Hi Boodrl. You may actually be in luck, depending on what you mean. I've been practicing hand-weighting clothing and have had relative success. It's not possible to add true physics, as in, clothing that moves and drapes naturally on its own. However, I was able to weight a coat/robe over pants and have it move naturally with the body without clipping.

I also have future physics experiments planned. I've been making a ton of new outfits for a huge project in the works, and I intend to see if a cloak can be properly weighted to move with a character's animations, because I love suffering, I guess. I'd be glad to pass on the results.

For reference - I use Lightwave. Tragically I can't really help much with 3dsmax, although I know starrarte here has used it.

Edited by hawkethority
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