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DLC01 bots weapons. Where I can find what weapons used.


orangedeal

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For example DLC01EncMechMrHandy01a. Everytime I spawn this, it can have minigun or nailgun on the left arm. I searched everywhere: DLC01EncMechMrHandy01Dummy, templates and mods.

 

I want to exclude minigun from use, but only at this bot.

The reason I want to do this - add ammunition for a specific weapon. Minigun ammo for minigun and spikes for yellow nailgun. All NPC use ammo, even bots.

 

If I add DLC01BotWeapProtectron01ArmNailGunLeft to robot's inventory and bot will be spawned with minigun (visually), this minigun will shoot spikes! Not realistic :sad: I guess it's only the model (visually), because this minigun will act like a nail gun.

 

It should be somewhere...

Edited by orangedeal
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For example DLC01EncMechMrHandy01a. Everytime I spawn this, it can have minigun or nailgun on the left arm. I searched everywhere: DLC01EncMechMrHandy01Dummy, templates and mods.

 

It's under Object Template on the trait tab for the actor record you want to change. Open up that window and scroll down to find the botcol (collection of bot mods) being used for that particular bot - in this case it is the DLC01botcol_Hand_Left_Ranged_Ballistic collection. Open that up and you'll see it has a chance to have either the minigun or a nailgun.

 

You can either delete this listing and make your own without the minigun as an option and then add it to the bot or edit the botcol directly to remove the minigun listing so it won't ever be an option, up to you based on compatibility concerns. If you only want to change that specific bot, only editing it would have the least conflicts as the botcol is used by several other of the DLC bot actors. Make your own botcol or using one of the existing ones that only included nailguns and adding it to the bot would be my suggestion.

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