GammaLead Posted March 1, 2017 Share Posted March 1, 2017 (edited) Hey all, I was attempting to edit Ordinator via SSEEdit (to great success) to make the game more interesting for me. Currently I am still getting 1-shot at level 57, with 100 smith and enchanting and 500+ health. The changes I made were to the "Energy Shield" Perk. I disabled its checks for armor type (so it works for armor-wearing characters), added a condition to check and make sure my magicka is greater than 0, added +1000 magicka regen malus while in combat (I still wanted to be able to regen magicka with potions, just not naturally), and removed the tiered damage reduction for a flat 30% damage reduction for 15% magicka reduction. This worked exactly as intended. --Tested by buffing the damage to 99% reduction; I took near nill damage, and still had magica drain. I then edited the perk again, this time changing the magicka check to a "getrandompercent" set at 74 (for 75% chance of activation) and a 25% constant damage reduction if the percent chance (per hit) rolls favorably. I then removed the magic effect which called in the magicka damage script. This also worked exactly as intended. --Tested via the above method; most but not all attacks were nullified. When I reloaded the first varient, and edited the Perk "Distorted Shape" to use the second varient, however, the game crashed prior to fully loading the main menu. I even attempted moving one of the perks to a different tree (restoration) and still had the CTD. Any ideas as to the cause and/or a possible fix? Thanks! EDIT: Damage reduction in this case refers to both "Mod Incoming Damage" and Mod Incoming Spell Magnitude (with conditionals on Keywords for Fire, Frost, Shock and cloak--the same checks and resistances as Ordinator's Energy Shield. Edited March 1, 2017 by GammaLead Link to comment Share on other sites More sharing options...
zilav Posted March 1, 2017 Share Posted March 1, 2017 Perks are complex, easy to make mistakes when editing them. Always resave plugin in CK after modifying in xEdit if something went wrong, CK usually tends to fix up badly edited data. Link to comment Share on other sites More sharing options...
GammaLead Posted March 2, 2017 Author Share Posted March 2, 2017 The CK spit out more errors than I'd care to admit, but it works now! Thanks! No clue what got screwed up or how, but I guess re-saving is the cure to all ails... It this mostly just for fixes when things go south, or do you recommend that for general practice? I edit... just about every mod I come into contact with. It's a pain in the half to load, especially if it's largely unnecessary. Some mods say don't re-save because it causes facegen issues or other things, too. Link to comment Share on other sites More sharing options...
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