orcishdonut Posted January 26, 2012 Share Posted January 26, 2012 Alchemy was very powerful in Oblivion, but seems much less so to me in Skyrim. I would love a mod that would add back the elemental damage potions (Fire Damage,Shock Damage, etc.). It would also be great to see the potion effects (positive and negative) converted to the very powerful but effect-over-time model that is in Oblivion. (Heals were so powerful that I didn't too much mind waiting a few seconds, and it was fun to see enemies fall over dead in the middle of their threatening acts.)Finally, not as big a deal, but an expert-level trainer really should be available that is a mage,and not a thief or assassin. Link to comment Share on other sites More sharing options...
Sucrilhus Posted January 26, 2012 Share Posted January 26, 2012 (edited) Damage over time already exists, it's the "Lingering Damage Poison". If a more powerful version were to be made, the previous one would be useless. I loved your idea of "Lingering Healing Potion" though. All we have right now is "Fortify Health Regen" which is by no means a healing potion. Great idea! Elemental Damage Potions are also a great idea. For last, about alchemy placement in the game: Alchemy is at the Stealth Area because the game left 1 craft skill for each area. Smithing = WarriorEnchanting = MageAlchemy = Stealth I agree with you that it should be mage, but for gameplay purposes it's more appropriate to leave it at the Stealth area. Edited January 26, 2012 by Sucrilhus Link to comment Share on other sites More sharing options...
TheDarkPrince Posted January 27, 2012 Share Posted January 27, 2012 Important thing. I didn't notice if it works in Skyrim but in oblivion I loved setting poisoned appels and poisons on tables so that NPCs would die XD Link to comment Share on other sites More sharing options...
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