AJStoner Posted March 1, 2017 Share Posted March 1, 2017 I likes me a good, heavily modded game and I am running out of plug-in room so I have a question about the ones which give you starting equipment like the “Mercenary Pack,” “Tribal Pack,” “Classic Pack,” and “Caravan Pack.” Do these JUST give you the free gear at Doc Mitchel’s or do they also include equipment in the game and leveled lists? If they only give you free gear I would just assume deactivate them but am concerned there is more to it than that since they are all separate plug-ins. I don’t want to lose in-game items and weapons or disable something necessary. Link to comment Share on other sites More sharing options...
Ladez Posted March 1, 2017 Share Posted March 1, 2017 (edited) The crap packs just give you the equipment they contain and does nothing else. You can remove them as long as you don't have any mods that use them. Which most mods shouldn't do, because the crap packs inject their records into FalloutNV.esm so that they can be overwritten without a master dependency. That's how YUP is able to patch them without requiring them. Edit: You can also merge all four of them together to save room, although that requires you to extract the contents of their BSAs and either repackage them or leave the contents as loose assets in your data folder. They will still work just fine with YUP if you do this. Edited March 1, 2017 by Ladez Link to comment Share on other sites More sharing options...
AJStoner Posted March 2, 2017 Author Share Posted March 2, 2017 Thanks. Link to comment Share on other sites More sharing options...
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