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Healthy vanilla animals to complement Crows and Creatures


charwo

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I would like healthy, one headed versions of the stag, the rabbit, the wolf, the brahmin and the chicken to compliment the healthy gulls, ravens and bears of Crows and Creatures, with all the Far Harbor normal animals integrated into the spawn lists for the Commonwealth. An addition of making the bugs smaller and thus more true to life would also be awessome,

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I'm fine with my two-headed creatures... I think they add Fallout charm to the game itself.

 

But I still can support something like this. Why not add realism to a game like this if you want to? I suppose it might be easy to mod, if they also have access to Skyrim's resources. They have healthy versions of rabbits, chickens, etc that they could import over to this game.

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Except you can't port assets from Skyrim or any other game if your planning on uploading the mod to Nexus or Bethesda.net as it's against the TOS, so you'd have to create new meshes and textures from scratch, as well as animation and behaviour files.

That being said, I like the idea of making bloodbugs and bloatflies smaller if it meant that they'd be in swarms.

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Except you can't port assets from Skyrim or any other game if your planning on uploading the mod to Nexus or Bethesda.net as it's against the TOS, so you'd have to create new meshes and textures from scratch, as well as animation and behaviour files.

That being said, I like the idea of making bloodbugs and bloatflies smaller if it meant that they'd be in swarms.

 

Oh yeah, if they could swing it, swarms would be awesome! I just figured aside from being more realistic, they'd also be more challenging to fight.

 

There is a way for modders to use meshes and textures from Skyrim. Don't include them and have the end user extract them from FOMM extract commands. But I'd think with all the animal overhauls, it would be possible just to get Skryim modders permission to use their retextures and new meshes and custom animations. Of course if there was a master conversion file that let you have Skyrim and the DLC as masters like they do in Tale of Two Wastelands, if would be perfect.

 

I don't mind there being two-headed cows and stags, I just don't want them all to be two-headed. I would LIKE the animalicia mod to be imported wholesale from Skyrim, but that fellow isn't modding anymore. If I could just get healthy versions of the existing normal animals, that would be enough.

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Oh yeah, if they could swing it, swarms would be awesome! I just figured aside from being more realistic, they'd also be more challenging to fight.

 

There is a way for modders to use meshes and textures from Skyrim. Don't include them and have the end user extract them from FOMM extract commands. But I'd think with all the animal overhauls, it would be possible just to get Skryim modders permission to use their retextures and new meshes and custom animations. Of course if there was a master conversion file that let you have Skyrim and the DLC as masters like they do in Tale of Two Wastelands, if would be perfect.

 

I don't mind there being two-headed cows and stags, I just don't want them all to be two-headed. I would LIKE the animalicia mod to be imported wholesale from Skyrim, but that fellow isn't modding anymore. If I could just get healthy versions of the existing normal animals, that would be enough.

 

Ah, your right. I didn't think of animal overhaul mods from Skyrim being ported ( particularly if they've already been ported to SSE, as it would make things easier getting them into FO4 )

I liked that Bethesda kinda implimented swarms with some of the ants in Nuka World, but they're quite small, compared to what I imagined...

( starts imagining being chased by a swarm of 40 mini bloatflies all firing maggots, shortly followed by Ron Perlman announcing "even the carrion refuse to touch your irradiated corpse" ! )

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Oh yeah, if they could swing it, swarms would be awesome! I just figured aside from being more realistic, they'd also be more challenging to fight.

 

There is a way for modders to use meshes and textures from Skyrim. Don't include them and have the end user extract them from FOMM extract commands. But I'd think with all the animal overhauls, it would be possible just to get Skryim modders permission to use their retextures and new meshes and custom animations. Of course if there was a master conversion file that let you have Skyrim and the DLC as masters like they do in Tale of Two Wastelands, if would be perfect.

 

I don't mind there being two-headed cows and stags, I just don't want them all to be two-headed. I would LIKE the animalicia mod to be imported wholesale from Skyrim, but that fellow isn't modding anymore. If I could just get healthy versions of the existing normal animals, that would be enough.

 

Ah, your right. I didn't think of animal overhaul mods from Skyrim being ported ( particularly if they've already been ported to SSE, as it would make things easier getting them into FO4 )

I liked that Bethesda kinda implimented swarms with some of the ants in Nuka World, but they're quite small, compared to what I imagined...

( starts imagining being chased by a swarm of 40 mini bloatflies all firing maggots, shortly followed by Ron Perlman announcing "even the carrion refuse to touch your irradiated corpse" ! )

 

That's another complaint about Fallout 4. I understand using the husband as the opening narration, but there's no reason why they couldn't have had Ron Perlman doing the outro. Hell, imagine if Perlman was the male SS voice?! Holy crap, people would have lost their minds over that.

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