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Magic Summoning


Kame891

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I know how you would do it. This is actually an aspect of a mod that I'm working on. My mod does it with arrows but the concept for spells is the same.

 

You can watch DarkFox127's video on enchanted arrows ( https://www.youtube.com/watch?v=Huf1GcDXwfw ) and follow the method for magic effects. projectiles, and explosions. The only difference is that you would apply it to a spell mesh instead of an arrow on the projectile. In the "explosion" step there is a table called "placed object" where you can select your NPC. This NPC is not bound by normal conjuring restraints, and it would work with things like apples, barrels, platforms, etc. I've made arrows that spawn everything from mudcrabs to leveled dragons.

 

It you wanted to make a spell where the projectile mesh was an apple and the explosion spawned an apple, it would look like you're hitting your opponents with apples. Which is kind of hilarious.

 

Anyways, you should give it a go. DarkFox127 has some of the best tutorial videos out there and this is one of the more fun things to play with.

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If you don't add an explosion mesh then it would just look like you're throwing an apple, then you can pick up the apple that drops when the spell hits the target and eat it. If you're really determined to make it appear in your hands then that's a whole different issue.

 

The simple way to do that would be using a spell like Transmute and altering the script to an additem script that puts the apple in your inventory.

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