MikJames Posted March 2, 2017 Share Posted March 2, 2017 Anyone else think the progression in this game doesn't make any logical sense?You start off with weak weapons/armor, limited skills, and enemies scaled way above your "level", yet you are supposed to be a master witcher, with nearly a century of training under your belt. This kind of thing makes sense in an rpg where there is freedom to choose your character and create a backstory, but it's really out of place here. There is no reason why a starting silver sword, masterfully crafted for an experienced witcher, would be half as powerful as an end game commoner's sword. So I think there is a lot of room for a modder to turn this game into what it should have been from the start, a power fantasy. Ironically Skyrim is more of a power fantasy with less rpg elements than the Witcher 3. One could rebalance the skill trees, putting emphasis on minor progression.Rebalance the enemy levels to be fairly static regardless of the location on the map. Keep the logical level differences between a common guard and a griffon/vampire intact of course, but a powerful monster would be powerful regardless of location on the map. Give the player a power set of starting armor, that can be upgraded slightly over time with enchantments, but remove the stark differences between early gear and end game gear. Still have a few rare enchanted artifacts that are more powerful than common witcher gear, but commoners shouldn't be carrying better weapons and armor than a witcher at any point in the game. Link to comment Share on other sites More sharing options...
MikJames Posted March 2, 2017 Author Share Posted March 2, 2017 Found the weapons/armor scaling mod that will take care of that part. Now I'm just trying to figure out if I can play through the whole game with level scaling enabled, not level up my skills and still maintain a balanced level of difficulty. Does leveling up Geralt's skills usually lead to op in the base game? Link to comment Share on other sites More sharing options...
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