Rombbb Posted March 2, 2017 Share Posted March 2, 2017 Can someone please explain what this section in the weather records does ? There is literally nothing on Google on it except for a pretty vague description in the creation kit tutorial about object reference external emmitance, so I guess it affects the color of illumination shine form objects or something. One other poster states that in his experience it affects a lot from smoke to tree lod to grass to particles but I made several screenshots comparing the oldrim values to SE's values and really can't see any difference. I am asking for my mod No more Mario sky which reverts all relevant imagespace and weather values back to oldrim because I like it's colour palette better. But I noticed that for instance fog RGB's and eye adaptation speed don't work nice with oldrim's values and SE's new lighting system and was wondering whether I should keep SE's effect lighting settings too. Didn't see any strange off colourings yet with oldrim's values, actually the game looks pretty much exactly what I wanted but I'm just very curious on what effect lighting does. Any help much appreciated ! Link to comment Share on other sites More sharing options...
zilav Posted March 3, 2017 Share Posted March 3, 2017 It affects particles in meshes iirc, so fog, smoke, waterfalls and the like. Link to comment Share on other sites More sharing options...
Rombbb Posted March 3, 2017 Author Share Posted March 3, 2017 It affects particles in meshes iirc, so fog, smoke, waterfalls and the like.Thanks. Then it's really ahrd to notice any difference. Made multiple compare screenshots and they're mostly identical. Like dust being lit, or smoke oabove fires. Maybe oldrim's and SE's effect lighting values don't differ much, but the fog RGB's do differ quite a lot, so that would be surprising. Any idea what would be best to make a comparison shot of to notice a change ? Link to comment Share on other sites More sharing options...
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