TheCuza Posted March 3, 2017 Share Posted March 3, 2017 Some of the unarmed weapons such as Brass or Spiked Knuckles include a bare hand as part of the mesh, and will unequip the right glove of your armour to show this hand. This looks goddamn ridiculous on something like Power Armour, and I want to fix it so that the knuckles are worn over the armour glove. I've deleted the bare hand part of the mesh, but I don't know where to go from here. Whatever I try, I either get brass knuckles floating in midair where a hand should be, or I can get the glove to show up but not the brass knuckles. Is this even possible or am I just wasting my time? Link to comment Share on other sites More sharing options...
rickerhk Posted March 4, 2017 Share Posted March 4, 2017 If you go to the 'Art and Sound' tab of WeapBrassKnuckles, you see that instead of a model, there is a form list in the 'armor list' drop-down. Take a look at that formlist. It has an 'Armor Addon' object in it - ARMABrassKnuckles. Try unticking the biped object 'right hand'. If that doesn't work, you'll probably have to fill in the model info on the weapon and remove the 'Armor List' entry. Link to comment Share on other sites More sharing options...
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