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Looking for texture artist to help clean up trash


inawe

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Fellow modders,

 

My mod, Remove Ugly Flat Trash, does a decent job of removing the worst of the fake looking flat trash (crushed cans, sheets of paper, etc.) from the game. There are a few textures that I have been unable to find good replacements for though. The worst example is Landscape\Ground\DebrisGroundTile_d.DDS, because it is slathered liberally all over the Commonwealth. Unfortunately, my texturing skills are almost non-existant. If I can't hide it or swap it with another existing texture then I am pretty much out of luck.

 

I am looking for a texture artist to partner with me on this. The work would involve painting over sections of the original textures to cover up the fake looking stuff. It's not a large number of textures, maybe five or so, plus the accompanying normals and speculars, so hopefully not a huge undertaking. I would, of course, credit you for your work. And, since the textures in question are used so frequently throughout the game, your work will be prominently featured.

 

Is there anyone out there with the necessary skills who is willing to help rid the Commonwealth of some of it's ugliness? Thank you in advance for any replies or suggestions.

 

- inawe

Edited by inawe
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The more important thing is how to remove the actual mesh in cells because the mesh is still being rendered even if the texture isn't. Until the CK comes out of beta lol they never finish the CK then we will have errors in cells trying to remove all that stuff. Mods like scrap everything can help but it requires the player to do it manually in game scrapping everything. What would be better is link all that stuff to an xmarker that is tied to a quest to clean up habitable places so the player can somehow convince the slobs living somewhere to actually clean up their location. Maybe later on in the year when beth is really finished messing with the game we might get a CK update who knows except them otherwise we have to wait for the xedit team to figure things out to a point where errors caused by the CK can be fixed after saving in CK.

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I'm not actually trying to remove the 3D trash piles themselves. The textures for those piles have parts like crushed cans and scraps of wood that are supposed to look 3Dish due to their normal (_n.dds) textures though, but they don't. They just look like pictures that have been painted on to the piles. It's those fake 3D parts that I want to get rid of. No mesh removal needed.

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Well, what are you trying to make it look like? It's pretty much impossible to just get rid of the cans and papers on those textures, as they are interwoven into the whole thing. You could improve the textures to look a bit more three dimensional, or replace them with something else, but what? Do you want them to just look like dirt ground textures? or leafy forest textures? Grass?

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Well, what are you trying to make it look like? It's pretty much impossible to just get rid of the cans and papers on those textures, as they are interwoven into the whole thing. You could improve the textures to look a bit more three dimensional, or replace them with something else, but what? Do you want them to just look like dirt ground textures? or leafy forest textures? Grass?

Unfortunately, what I am hoping for is what you call pretty much impossible. I haven't been able to find a good substitute texture amongst the ones included with Fallout 4, as I have for a few other ugly textures. I am hesitant to try a replacement texture from an outside source since it is very difficult to make decent normal and specular textures to go with it, at least in my limited experience. So, I'm left with hoping that someone else has the talent to modify the existing texture. I've tried myself, but lack the artistic talent to do a decent job.

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