WiseMan999 Posted January 27, 2012 Share Posted January 27, 2012 Well, considering the Creation Kit's imminent release and the end of my January exams, I've decided to go ahead and attempt to make my own Vampire Overhaul mod which has been bouncing around my head for a while now. I've browsed through the forums and looked at other planned Vampire mods by MofoMojo, Jakisthe and vannixii and frankly became quite demoralised - what would be the point I asked myself, of making one when three more experienced modders are attending to the same area? After a bit of consideration though I've decided that whether or not it is any good or how long it takes me it will in the end be a good experience and provide me with experience. Browsing these topics has also given me points to consider and ideas, so I thought I would ask others for their opinion on mine. My perception of a vampire in this mod is slightly different to the others I believe. When someone becomes a vampire their cells start becoming vampiric and these vampiric cells need blood to grow and divide. After three days the brain has been changes sufficiently enough that they feel an insistent desire for blood. I plan to implement sun damage at lower levels (although I am not sure what the base damage would be) - normal cells release a chemical that bind to a receptors on vampiric cells, when these V-cells experience high levels of UV light they produce a toxin that destroys normal cells in the body, when the vampire heals these dead cells are then replaced by V-cells. When the body has become completely composed of V-cells then no normal cells producing the chemical and so the V-cells no longer start destroying other cells in UV light. The new vampiric body cannot digest food to get its required energy, it must use blood - so food no longer restores health. Presumably then Health Potions would also have a different effect as the vampiric body has a different metabolism - although I am not sure whether or not to implement this as it would be a major gameplay change and in tandem with the food would reduce the options for healing to effectively feeding off people. Possibly I might put in a small quest to obtain a spell/alchemical formulae for potions that work on Vampires. A Vampire's life should be one of constant struggle against the constant desire for blood. I plan to implement two bars that represent the vampire's control of their desire for blood (Control - name to be confirmed) and their actual physical need for blood (Blood). The Control metre decreases over time and decreases faster the closer to other people they get and can get shorter or longer depending on whether the vampire can resist the urge to feed, for example maybe if they feed when the Control metre is >80% they will lose ControlXP and therefore how long the Control metre is. This is important as if the Control metre reaches zero (achieved by not feeding as it is restoered after you have fed) a check will be run and the closest Non-Essential/Child will be attacked and drained of health until dead - in public or not. And yes, I intend to create an animation so feeding is not a spell, but an action that you press a hotkey for so you can attack people who aren't asleep. If there is no-one within range (and you get a short grace period where you can run) then you restore control at the cost of some health. The Blood metre also decreases over time but is restored after feeding, if it reaches zero then your health starts decreasing and I possibly might use it as a source for power for vampiric powers. I also plan to implement a perk tree that you move up as you exist as a vampire. A certain percentage of the health you drain will become BloodXP that goes towards earning Blood Perks that you gain as you cross BloodXP thresholds. There will be a backbone of Vampiric Ranks with associated Perks that you can obtain. However, you can't obtain Blood Perks until you have gained the first - Sanity - which is not buyable but is given automatically. For a period after the full manifestation of Vampirism the vampire the desire for blood is extremely strong and while feeding they always kill their victim. After their BloodXP crosses the first threshold and after a minimum of 1 day (and a maximum of 3) they automatically gain Sanity and can control how long they feed. This post is getting rather long, so I'll just give everyone my file in which I lay out a lot of my ideas (although not all of them). Are my vampires too powerful? I plan to require a very large amount of BloodXP to get to the highest Ranks. I would really appreciate people's thoughts on this, they would be much appreciated. Thank You. Link to comment Share on other sites More sharing options...
WiseMan999 Posted January 27, 2012 Author Share Posted January 27, 2012 I hope people don't mind if I bump this. Link to comment Share on other sites More sharing options...
MofoMojo Posted January 27, 2012 Share Posted January 27, 2012 I hope people don't mind if I bump this. You're Fired. :) Sorry, I haven't had a chance to follow up and read this wall yet. I promise I will! Link to comment Share on other sites More sharing options...
WiseMan999 Posted January 27, 2012 Author Share Posted January 27, 2012 You're Fired. :)Alan Sugar plays Skyrim? On another note, looking at my first post made me wonder how fun it would be to scale sun-damage to how long you spend in the sun (SunXP?) so you take less damage as your body becomes more vampiric. Just a thought. Link to comment Share on other sites More sharing options...
MofoMojo Posted January 27, 2012 Share Posted January 27, 2012 You're Fired. :)Alan Sugar plays Skyrim? On another note, looking at my first post made me wonder how fun it would be to scale sun-damage to how long you spend in the sun (SunXP?) so you take less damage as your body becomes more vampiric. Just a thought. If you need help implementing the sun damage, let me know. I have it implemented in mine already. You can create perk conditions to launch different spells that have varying degrees of damage.... I've been trying to figure out how to just modify the magnitude but it's not as straight forward as regularly modifying the magnitude of incoming spells for some reason. I read through your post and love that you have a different take on the Vampirism disease. Not sure how the mechanics of WHY WHAT happens will translate in the game (they don't know about cells etc,. right?) but I like that it's a foundation that you're building from that's uniquely different. I need to start my Vampire Topic, I guess, and stop haunting others! :) Link to comment Share on other sites More sharing options...
ShawDanon Posted January 27, 2012 Share Posted January 27, 2012 I like the idea's, its like a complete overhaul for people that especially like to play as a vampire, not just some additions.Especially how food will no longer heal you and losing control over yourself if your blood thirst is too high is what I really like. I mean, have you ever seen vampires eat normal food in movies etc.? lol Good luck with this :thumbsup: Link to comment Share on other sites More sharing options...
WiseMan999 Posted January 28, 2012 Author Share Posted January 28, 2012 (edited) I read through your post and love that you have a different take on the Vampirism disease. Not sure how the mechanics of WHY WHAT happens will translate in the game (they don't know about cells etc,. right?) but I like that it's a foundation that you're building from that's uniquely different. I need to start my Vampire Topic, I guess, and stop haunting others! :) I actually haunted yours for a while, just reading. You gave me some ideas, I hope you don't mind. Anyway, I just wanted to mention something that I just found in my paper notes that I didn't include, which was that the Control metre decreases faster the lower the Blood metre gets (as the desire for blood gets stronger). Combined with the fact that feeding at high Control levels decreases your Control and that your Control metre continues to decrease while you're feeding (so there is always the potential to lose control while feeding), an interesting dynamic should be set up. The player has to choose whether or not to wait and potentially gain more control with the risk of losing control or feeding earlier and losing some contro but not accidentally killing someone. Hopefully. I also am hating Google Translate at the moment - if you translate Blood God(dess) into Latin and back it comes up with the Blood of God, which is not what I intended at all. Oh well :). Edited January 28, 2012 by WiseMan999 Link to comment Share on other sites More sharing options...
DeadricDamodred Posted January 28, 2012 Share Posted January 28, 2012 I think I would like to add in the no food thing for my vampires. Just add that in to one of the weaknesses. So any thoughts on what I would add into the vampire script on that to make it work? Link to comment Share on other sites More sharing options...
WiseMan999 Posted January 28, 2012 Author Share Posted January 28, 2012 (edited) I think I would like to add in the no food thing for my vampires. Just add that in to one of the weaknesses. So any thoughts on what I would add into the vampire script on that to make it work?My first thought (and general standard response) is to add a marker that signifies that something is food if there isn't one already and then whenever a vampire consumes/uses something it checks whether or not the thing being used is food and if it is cancels the effect (endif) or runs whatever script effect you want. I'm not very experienced with scripting though so I would ask MofoMojo (unless you were anyway?). I have set this mod to myself as a challenge. Problems I could see though are that you would have to change every food in the game and presumably stuff added by other mods wouldn't have the marker and so would still work. Also changing every food would make the mod conflict with loads other mods that people are sure to run. I'm not sure. Anyway, another thing I've just thought of regards that Sun Damage thing I mentioned earlier. I think I'll change my Rank system so that each Vampire Rank (Fledgling etc) sets a minimum and maximum for Sun Damage but you actually have to obtain SunXP to reach the minimum. Reaching the minimum is required to progress to the next rank. My rationale is that although Sun Damage is the vampiric cells destroying normal cells, they can't grow and divide without sufficient blood and so unless that blood is there (in the form of Blood Perks) they will not replace the normal cells which will just grow back (infinitely, this being Skyrim). SunXP is constantly going down but when you obtain a Rank a maximum Sun Damage (and therefore minimum SunXP) is set so it never again goes above it. The Perk Daywalker removes this dynamic by multiplying Sun Damage calculated by 0 as at this point all the cells in the body are vampiric. BloodXP isn't going down so for maximum efficiency the player would obtain the needed Blood Perks before obtaining the requisite SunXP. I think this new dynamic would make obtaining new ranks harder so I might lower the required BloodXP thresholds (I was originally thinking near to 1 million needed to reach the end but this might be far too much). Testing will be needed to establish the best thresholds. Anyway, I thought I'd get people's opinion on this. EDIT: In case I didn't make it clear, SunXP is gained per second spent in the sun. Just in case. Edited January 28, 2012 by WiseMan999 Link to comment Share on other sites More sharing options...
Jakisthe Posted January 28, 2012 Share Posted January 28, 2012 I hope people don't mind if I bump this. You're Fired. :) Sorry, I haven't had a chance to follow up and read this wall yet. I promise I will! Likewise. Haven't gotten much of a chance to do anything for the past few days cept work, but comment forthcoming! Link to comment Share on other sites More sharing options...
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