Fuzzbuket Posted January 28, 2012 Author Share Posted January 28, 2012 I would, but I lack the time in my schedule. School and stuff keeps me far too busy. Maybe when I finish school I could invest more time. Link to comment Share on other sites More sharing options...
huntsman2310 Posted January 28, 2012 Share Posted January 28, 2012 That's what school holidays are for. :thumbsup: Link to comment Share on other sites More sharing options...
Fuzzbuket Posted January 28, 2012 Author Share Posted January 28, 2012 Which for me are just about to end in a few days. Link to comment Share on other sites More sharing options...
cloudstife Posted January 28, 2012 Share Posted January 28, 2012 what if and this is just my two cents Instead of the alchemy magic drawing power from normal magic classes it draws from the alchemy class, what if this was a complete alchemy overhaul. combat alchemy would not use magic but instead like in the fullmetal alchemist it required equivalent exchange. So before said attack went off the menu would open and you would have to give up ingredients to cast the alchemy attack, if you didnt the ingredients the spell still goes off but you lose health. Also in the the alchemy attacks would be a lot stronger the magic, to make them a power tool but due to need ingredients or health you might not always be able to use them. Also keep the original in game alchemy and get rid of the transmute spell in the magic class, instead make that do-able at any alchemy workbench, at the work workbench you also would be able to craft new alchemy attacks by combining said ingredients for a spell. As well as auto mail, I would like to see two in game weapons add, first the state alchemist pocket watch, which would increase alchemical attacks, as well as A equable soul gem called Philosophers stone which stops the usage of ingredients needed to Cast combat alchemy. But once it soul gem wears out you'll have to kill to refill the soul gem. Link to comment Share on other sites More sharing options...
Fuzzbuket Posted January 29, 2012 Author Share Posted January 29, 2012 what if and this is just my two cents Instead of the alchemy magic drawing power from normal magic classes it draws from the alchemy class, what if this was a complete alchemy overhaul. combat alchemy would not use magic but instead like in the fullmetal alchemist it required equivalent exchange. So before said attack went off the menu would open and you would have to give up ingredients to cast the alchemy attack, if you didnt the ingredients the spell still goes off but you lose health. Also in the the alchemy attacks would be a lot stronger the magic, to make them a power tool but due to need ingredients or health you might not always be able to use them. Also keep the original in game alchemy and get rid of the transmute spell in the magic class, instead make that do-able at any alchemy workbench, at the work workbench you also would be able to craft new alchemy attacks by combining said ingredients for a spell. As well as auto mail, I would like to see two in game weapons add, first the state alchemist pocket watch, which would increase alchemical attacks, as well as A equable soul gem called Philosophers stone which stops the usage of ingredients needed to Cast combat alchemy. But once it soul gem wears out you'll have to kill to refill the soul gem. You sir, are a genius. Also maybe a philosophers stone ring, as well as bar telling you how many souls left. Quite possible, if one becomes devoted enough, they could incorperate a questline to become a homonculi, and gain one of the abilities of the 7 deadly Homonculi. Link to comment Share on other sites More sharing options...
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