PatrickTheDM Posted March 4, 2017 Share Posted March 4, 2017 I am working on a follower that has custom summons spells and all of them work perfect in exterior environments. I am using scripts on items to add or remove the spells from the follower. One spell summons a giant and it will not work in interiors. Any conditions I've tried to put on the spell still allow it to be cast with a failure inside and since it is the most powerful spell, the follower always tries to cast it. Is there a condition to stop the follower from trying to cast it if not outside? I have tried to shrink the height of the summoned giant and even removed the keyword "Giant race" from it. I am still getting failures inside. I have Googled everything I can think of to no avail. I could make an extra item without the giant spell on it, but then the player would need to swap the gear from the follower each time they go inside/outside. Thanks! Asaforg Link to comment Share on other sites More sharing options...
PatrickTheDM Posted March 4, 2017 Author Share Posted March 4, 2017 (edited) I'm thinking it may be the race set as Large or Extra Large. I am off to test something and will post if it works! :smile: It was! I just duplicated the race and set it as medium then used the height to downsize where I had created the actor. Edited March 5, 2017 by Asaforg Link to comment Share on other sites More sharing options...
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