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[LE] Interior problem with a spell for my follower


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I am working on a follower that has custom summons spells and all of them work perfect in exterior environments. I am using scripts on items to add or remove the spells from the follower. One spell summons a giant and it will not work in interiors. Any conditions I've tried to put on the spell still allow it to be cast with a failure inside and since it is the most powerful spell, the follower always tries to cast it.

 

Is there a condition to stop the follower from trying to cast it if not outside?

 

I have tried to shrink the height of the summoned giant and even removed the keyword "Giant race" from it. I am still getting failures inside.

 

I have Googled everything I can think of to no avail.

 

I could make an extra item without the giant spell on it, but then the player would need to swap the gear from the follower each time they go inside/outside.

 

Thanks!

 

Asaforg

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I'm thinking it may be the race set as Large or Extra Large. I am off to test something and will post if it works! :smile:

 

It was! I just duplicated the race and set it as medium then used the height to downsize where I had created the actor.

Edited by Asaforg
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