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Got Script Compilation Errors after installing Mods


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Hey guys, I am new to installing mods in witcher and installed following mods

 

More transparent Main menu

 

Quest level on NoticeBoard

 

Hud Positioning and Scale

 

High Quality Faces

 

Main Map Zoom (updated)

 

Colored Map Markers

 

The Witcher 3 HD Reworked Project

 

The Gwent Card Dealer

 

Super Turbo lighting Mod

 

I checked the mods with ScriptManager, no errors.

 

After starting the game the I got the following message:

 

Error [modreducedfallingdamage]game\actor.ws(662): Property 'isInFFMiniGame' already exists in class 'CActor'
Warning [modreducedfallingdamage]game\actor.ws(522): Native function 'GetAIStorageObject' was not exported from class 'CActor' in C++ code.
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
After retrying script compilation only one message remains:
Error [modreducedfallingdamage]game\actor.ws(662): Property 'isInFFMiniGame' already exists in class 'CActor'
Warning [modreducedfallingdamage]game\actor.ws(522): Native function 'GetAIStorageObject' was not exported from class 'CActor' in C++ code.
Do you have any idea what that means?
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