ButchTheTunnelSnake Posted March 5, 2017 Share Posted March 5, 2017 (edited) Been a long time since I have made mods. I made a quest (on a different account) and a companion (on this account) for New Vegas, and was working on another, much better quest for NV as well, but my pc broke and I lost all my progress. Anyway I have been thinking of starting a new quest mod to get back into but can't really think of any good ideas for a quest mod. Any suggestions? Nothing too crazy as I am not that great, but I would be willing to try making new worldspaces and or stuff like that. Thank you. Edited March 5, 2017 by ButchTheTunnelSnake Link to comment Share on other sites More sharing options...
Hexrowe Posted March 6, 2017 Share Posted March 6, 2017 How about some delivery jobs? You're called the Courier, after all, actually working as a courier for a change instead of scavenging prospecting and bounty hunting would only make sense! :) Link to comment Share on other sites More sharing options...
xzanderain Posted March 6, 2017 Share Posted March 6, 2017 Been a long time since I have made mods. I made a quest (on a different account) and a companion (on this account) for New Vegas, and was working on another, much better quest for NV as well, but my pc broke and I lost all my progress. Anyway I have been thinking of starting a new quest mod to get back into but can't really think of any good ideas for a quest mod. Any suggestions? Nothing too crazy as I am not that great, but I would be willing to try making new worldspaces and or stuff like that. Thank you. Hello there is an idea I might suggest to you. You remember the jason bright quest line right? How the ghouls fly off into space. Have you ever wanted to follow them on another rocket? I suggest they land on mars. This lets you pick many popculture themes. For example. You could use the redfaction storyline since its on mars. You could also use total recall as inspiration. Both have really decent ideas as far as story boarding goes. Instead of food and water being an issue. Make oxygen the main difficulty on mars. Theme an entire main quest line around teraforming mars to be habitable. This lets you have many routes to work with in a alien world space. For example, totall recall the issue was the colony's on mars were held back by an over reaching government that was witholding the teraforming technology to keep control of its citizens. This same movie also had memory wipes. The movie itself also spawned a tv series you can watch online for more ideas. While on the other end of the spectrum. You have redfaction. where a corporation guides would be people to a vacation on mars only to force them to work a slave shift in the mines of mars. Untill rebellion happens. Now you can also go into alien technology as well. As totall recall was all about alien technology that was left behind to teraform the planet. So, this lets you get into using an under used aliens into the game. While there are numerous other movies and science fiction movies based on mars. I would just google into that. Well hope these ideas strike a mood into you. Also you could make a entire quest line to let you own a alien saucer home that you can use to beam yourself to and from at the end of the mod. This would give reason for the player to return to mars. It would create a whole new world space. While also building entire coloneys of people who escape the war via going to space. Living out their lives in giant domes instead of vaults. These domes could all have their own themes and vault tech back story. While also giving the player issues like how to enter the domes. To what sort of laws are followed for food rationing and such. You could also draw inspiration from the tv series the hundred. Where man kind goes to space and create a space colony that orbits the earth. the colony itself has major draconian laws. Ultimately ending in the colony falling to the earth with few survivors. Well you asked, take some time to mull over how big you could make a mod like this. As it could continue to grow indefinitely. as it is its own world space. You would not have to mess around with newvegas as much. because its all in its own world space. So you can build on to the idea as you go. each time you build on you can up load it and let people play through more of your mod. Link to comment Share on other sites More sharing options...
Hexrowe Posted March 7, 2017 Share Posted March 7, 2017 Heh, Mars would be kinda cool in that 1950s Sci-Fi sort of way, although it would also go directly against everything Jason Bright says about the Far Beyond... but hey, maybe he just doesn't actually know what he's talking about! Most cult leaders don't! Link to comment Share on other sites More sharing options...
ButchTheTunnelSnake Posted March 7, 2017 Author Share Posted March 7, 2017 (edited) I really do like the idea of Jason Bright/Mars etc. however like I said I do not even know how to do world spaces, and my capabilities are limited. I think I may start smaller, I don't want to bite off more than I can chew and end up giving up, so maybe I will start smaller with smaller world spaces and stuff, but that does sound very cool and I would love to make that a reality.... one day. And regarding the Courier thing, sounds a bit... boring perhaps :tongue: but would be a nice start to get back into modding Edited March 7, 2017 by ButchTheTunnelSnake Link to comment Share on other sites More sharing options...
Hexrowe Posted March 7, 2017 Share Posted March 7, 2017 (edited) Well, a delivery job could entail pretty much anything, really - it's almost like a fetch quest in reverse! If you feel up to the challenge, you could even set up a procedure to generate random missions - set up a list of pickups (places and/or persons you obtain the delivery from), recipients (places and/or persons you have to deliver it to), packages (the actual things to be delivered, could vary from a sealed letter through a heavy crate of meds or a mildly radioactive container to people in need of an escort) and enemies (to be spawned blocking your way to the pickup or recipient or both) and then add a job request dialog option to, say, Johnson Nash that randomly chooses one from each list to make up a new quest. It would take some in-depth scripting, to be sure, but would add an indefinite amount of unpredictable and replayable content. :smile: PS. Importantly, also add a job CANCEL dialog option to the questgiver, just in case something's screwed up (accidentally lost the package, can't beat the enemies, don't want to do it, whatever) and you need to bail out! Edited March 7, 2017 by Hexrowe Link to comment Share on other sites More sharing options...
xzanderain Posted March 8, 2017 Share Posted March 8, 2017 Heh, Mars would be kinda cool in that 1950s Sci-Fi sort of way, although it would also go directly against everything Jason Bright says about the Far Beyond... but hey, maybe he just doesn't actually know what he's talking about! Most cult leaders don't! Well, Jason bright may know where the far far beyond is. However, He relied on other help to get the rockets to go to where he wished them to go. Problem is within this area of reality. As even with him knowing where they were heading. You get the option to re-calibrate the destination. With that in mind, you have sent them where you wish them to go. Not where they wished to go. Moreover, the rockets may or may not have had enough fuel to span the distance. There are so many things that can go wrong in space as well. For example, a asteroid hits a booster. Thus sending you off track. You could also play it through with multiple beginnings. For example. The players starts the quest to fly off. But chose not to re-calibrate the destination. Thus you start the quest line with story line A. Where the player has a tougher time. For example. Instead of teleporting the player to the next world cell. You could have the player teleport-ed into a interior cell of the rocket. With its own scripted events. Like replacing an atomic fuel cell after the asteroid hits. Or, patching the interior hull so oxygen does not leak out after the hit. Other ideas for story line A could include: Prepping the rockets. For example. You will need food for the trip and water for the trip. So a water purifier would be essential. Food prep would be essential. Now this would also apply to Story line beginning part B as well. But in part B you did re-calibrate the rockets. Thus you get a safer flight. With less issues before landing on mars. Where as in Part A you did not calibrate the route. Thus instead you have to make a crash landing on mars. Now what would be the differences once you get to mars???. Well in part A you crash land, you will have to repair the oxygen systems and such since you are out side in mars zero oxygen atmosphere. While this is taking place you will have to scavenge for parts on an alien world never venturing to far from the landing site. Maybe you could force the player to deal with a broken leg or something as well having survived the crash. While in Part B story line you land safely. You have a home base without any fuel to return home to earth. Thus you start on search for life on mars. Where has bright and his ghouls gone? Where did they land or crash? While there is no oxygen on mars. I have this idea that you could create custom mars plants that produce a bit of oxygen. That can be returned to refuel your breath. I think jason and his ghouls should have gone full feral in a zero oxygen environment full of radiation. Thus repairing the rocket should come from brights busted rocket. But if you landed safely in part B. You should have another safe zone where you can stock up on oxygen and food and such. Then after that the players should move on to the first colony on mars via searching for it. I also think that rad storms and dust storms should be the norm for weather on mars until you complete the teraforming of mars. Which in turn would create an oxygen enriched environment where you no-longer need a space suit as an end result of the main quest. From this point on you could keep creating new story lines up in a world space that is entirely build-able in any format you'd like. Link to comment Share on other sites More sharing options...
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