David Brasher Posted January 28, 2012 Share Posted January 28, 2012 Quote You know what? For one of my mods I will make a branch of the College that deals specifically in Indiana Jones style archeaolgy. I like this idea. It sounds like a really fun mod to play. Mages doing field research sounds like a legitimate part of a mage college experience. Link to comment Share on other sites More sharing options...
ThomasBlaine Posted January 28, 2012 Author Share Posted January 28, 2012 On 1/28/2012 at 5:19 PM, sajuukkhar9000 said: On 1/28/2012 at 3:57 PM, ThomasBlaine said: What galls me the most is the Companions version. They said it at the very beginning: The Companions have NO leader. There's the inner council, there's the guy we respect more than anyone else, but no one plays King Of The Mountain. Awesome. You fulfill the quest-line which has nothing to do with the guild's actual purpose, and what happens? They f**king INVENT a leader position for you to have! It's ridiculous! It's like the developers just stuck that cheap extra ego-boost to the end of every quest-line without considering the ramifications at all from a roleplaying perspective. Actually if you payed attention to the lore the companions DID have a leader position. Also you still really aren't the "leader" of the companions. Ah, you're right. Kudos to the Companions. Link to comment Share on other sites More sharing options...
eltucu Posted January 29, 2012 Share Posted January 29, 2012 On 1/28/2012 at 7:58 PM, ThomasBlaine said: Ah, you're right. Kudos to the Companions.There is also a book around bout famous harbingers (you find there where the phrase "Even an elf can be born with the heart of a nord" comes from, wich i agree with that dunmer companion that it isnt that much of a compliment at all). That said, its not entirely bad that you make it to the top in every quest line (not that being the friggin dragonborn wouldnt be enough "ego boosting" for the entire game), the bad thing is that the game doesnt shows it. As a harbinger, you still do things that you were doing as initiate. As Archmage, you still do things that you were doing as initiate. As Guild Master too (specially that one, everyone still talks crap to you for some reason, i thought that damn dialogue of that stupid bouncer would be the FIRST thing that would change after the player becomes guild master). The only ppl that treat you differently are the Dark Brotherhood after becoming the Listener BUT there are so few main characters of that guild left at the end that it doesnt matters. I do think that Beth has, and always had since Oblivion's launch, the resources to make an all round good game. Even with 4 guilds and two main factions like in Skyrim. I dont think they spread too thin but that they spread too short. But if we're going to get all this... diluted experience in each part of the game, i dunno if that is good at all. Anyone here played Gothic 3? I had a graphical bug that would kill an epileptic, very bad experience, but, "world mechanics wise" (when they didnt bugged out that is), it did dealt very nicely with the thing bout the human rebellion against the Orcs. I thought it was pretty well done. You had human encampments that gave missions to you relating to the village they were going to capture (the opposite in the case of the orcs in the village). It was an all round experience from both sides. Much much better done that the useless Imperial/Stormcloak encampments of Skyrim. I mean, even with a buggy mess like Gothic 3 you can notice and see that the mechanics were well deviced and were, at least implemented, in Skyrim in only see sketches of massive guild quests, or massive civil war, but they're sketches, leftovers of some big idea behind that didnt get to be implemented fully in the final game. Its like their overall development its flawed for some reason. Link to comment Share on other sites More sharing options...
ThomasBlaine Posted January 30, 2012 Author Share Posted January 30, 2012 Well, I never had a problem with the overall development, there's just a few tiresome quirks and decisions that seem... thoughtless, and streamlined from a RP standpoint. I agree that it would have been cool for the Civil War quest-line to play out like in Gothic 3(wonderful game), with holds liberated from the warring factions through small-scale rebellion questlines and a few major battles, but otherwise I don't really see how Gothic's reputation system is superior, or for that matter compatible with Skyrim. Link to comment Share on other sites More sharing options...
thesapien Posted February 1, 2012 Share Posted February 1, 2012 On 1/27/2012 at 7:09 PM, gsmanners said: The college is a lot more fun if you don't aspire to be a mage. Role playing good excuses to not do the quests is what makes it a challenge for me. In particular, doing all the radiant quests involving the college before you do any crazy things like finding the staff of Magius makes it much more interesting. 'tis true. You actually CAN learn a lot of magic at the college, but you must STOP and talk to all the characters there. There is advice in every school of magic to be had by experts there and you can pay them to further train you. Students too will end up teaching you how to use scrolls and such. What's her name, (???) will become a fellow student friend after a kewl Harry Potter like scene where she experiments on you. So it depends on how you RP and whether or not you rush ahead. Yeah, I still wanted a lot more, but it wasn't a game focused on the college, so am happy the amount of stuff that was there was there. Link to comment Share on other sites More sharing options...
sagitel Posted February 3, 2012 Share Posted February 3, 2012 this is true. nothing changes when you complete a faction. in imperials you got a legate but that was all! no one ever realized or mentioned it again. i was excited at first when i reached riverwood and saw the big saw with logs you cut with it and etc. i was amused when i saw alduin fighting others. but after that it stopped amusing me. done! i guess this game could be a lot better. a lot!the factions could change after you complete them and they would make you do many things. (like companions you should have to make a name for your self maybe do favors for others i don't know.)not getting a shard of wuthrad and do something then destroy the silver hand and become a harbinger. and after that nothing happened! i expected njada to be more polite to respect me but she didn't. it was stupid. Link to comment Share on other sites More sharing options...
chanchan05 Posted February 3, 2012 Share Posted February 3, 2012 On 2/1/2012 at 7:24 PM, thesapien said: On 1/27/2012 at 7:09 PM, gsmanners said: The college is a lot more fun if you don't aspire to be a mage. Role playing good excuses to not do the quests is what makes it a challenge for me. In particular, doing all the radiant quests involving the college before you do any crazy things like finding the staff of Magius makes it much more interesting. 'tis true. You actually CAN learn a lot of magic at the college, but you must STOP and talk to all the characters there. There is advice in every school of magic to be had by experts there and you can pay them to further train you. Students too will end up teaching you how to use scrolls and such. What's her name, (???) will become a fellow student friend after a kewl Harry Potter like scene where she experiments on you. So it depends on how you RP and whether or not you rush ahead. Yeah, I still wanted a lot more, but it wasn't a game focused on the college, so am happy the amount of stuff that was there was there. ^This. I managed to extend and make the College more fun and interesting by timing the parts where you get out of the main quest. For example, what I did was when they set me out to find the stolen books, I took some jobs that had me explore the world for more missing books. I return them and get rewards and stuff and look for more books. I became something like a travelling mage in search of lost valuable books. Of course up until I trashed him at level 22 in favor of restarting a spell sword mage for my blog (Merlin Project). LOL. I'm just hitting two birds with one stone. I used to love to read and write, so now I read for school, play at spare time, and write about my playing in other spare times. LOL. Link to comment Share on other sites More sharing options...
Scribblesix Posted February 4, 2012 Share Posted February 4, 2012 On 2/3/2012 at 11:51 AM, chanchan05 said: On 2/1/2012 at 7:24 PM, thesapien said: On 1/27/2012 at 7:09 PM, gsmanners said: The college is a lot more fun if you don't aspire to be a mage. Role playing good excuses to not do the quests is what makes it a challenge for me. In particular, doing all the radiant quests involving the college before you do any crazy things like finding the staff of Magius makes it much more interesting. 'tis true. You actually CAN learn a lot of magic at the college, but you must STOP and talk to all the characters there. There is advice in every school of magic to be had by experts there and you can pay them to further train you. Students too will end up teaching you how to use scrolls and such. What's her name, (???) will become a fellow student friend after a kewl Harry Potter like scene where she experiments on you. So it depends on how you RP and whether or not you rush ahead. Yeah, I still wanted a lot more, but it wasn't a game focused on the college, so am happy the amount of stuff that was there was there. ^This. I managed to extend and make the College more fun and interesting by timing the parts where you get out of the main quest. For example, what I did was when they set me out to find the stolen books, I took some jobs that had me explore the world for more missing books. I return them and get rewards and stuff and look for more books. I became something like a travelling mage in search of lost valuable books. Of course up until I trashed him at level 22 in favor of restarting a spell sword mage for my blog (Merlin Project). LOL. I'm just hitting two birds with one stone. I used to love to read and write, so now I read for school, play at spare time, and write about my playing in other spare times. LOL. The simplest fix to a o of these problems is not to let the Player Character become leader. In every case it feels forced, unnatural and to be frank borderline insane. You have no interest in leading or organizing said guild, you don't need to be particularly talented nor have any experience at actually managing anything. One could understand if these where 'bought' posts (historically speaking many senior positions where purchased to allow one to extract rent or honour from the title), but they seem like important posts previously held by competent people. To my mind at most the PC should be elivated to a senior director level (member of the circle for the Companions for instance). Link to comment Share on other sites More sharing options...
thesapien Posted February 5, 2012 Share Posted February 5, 2012 On 2/4/2012 at 2:28 PM, Scribblesix said: The simplest fix to a o of these problems is not to let the Player Character become leader. In every case it feels forced, unnatural and to be frank borderline insane. You have no interest in leading or organizing said guild, you don't need to be particularly talented nor have any experience at actually managing anything. One could understand if these where 'bought' posts (historically speaking many senior positions where purchased to allow one to extract rent or honour from the title), but they seem like important posts previously held by competent people. To my mind at most the PC should be elivated to a senior director level (member of the circle for the Companions for instance). Yeah, it was kind of like the writers started out intending to make this game bigger than it ended up being. Instead, every "big" quest, even the main quest, feels perhaps slightly short. The end balance is perhaps a few too many quests with none being fleshed out quite enough. The balance isn't horrible for us who can add in filler with our imaginations, but it still does feel a little off from what I was hoping, I guess. Does that contradict what I said above? Oops. Link to comment Share on other sites More sharing options...
janaseca Posted February 7, 2012 Share Posted February 7, 2012 (edited) On 1/28/2012 at 9:53 AM, huntsman2310 said: You know what? For one of my mods I will make a branch of the College that deals specifically in Indiana Jones style archeaolgy. That's a very good idea! and I agree with the OP.I like the idea of "not everyone can just get in the college", you should do some work to prove yourself first.I think the recommendation scheme of the oblivion might not be ideal, but I still do prefer that approach to the way it was in Skyrim (just cast something and get in). A good tip for the modders: I think those guys from the Psijic Order are very underused and they are awesome =P. I remember the first time I was questing there, after defeating Ancano and several members of the Psijic Order appear. I was like: "Oh MY GOD! Will I train with THESE AWESOME GUYS NOW? WOW!!!!!! These guys are are truly THE mages!" and then they just say congratulations and good bye. :( Another little flaw is the lack of surprises. The Ancano, for example, it's like he wears a shirt "I'm the bad guy, look at my bad face!" ¬¬ I was expecting more surprises, like the lazy archmage being the real bad guy. But there was some good things too, ofc. Like those puzzles in the dwarven ruins. But overall, could have been better. Edited February 7, 2012 by janaseca Link to comment Share on other sites More sharing options...
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