ElfyPers0n Posted March 5, 2017 Share Posted March 5, 2017 I'm practicing some custom assets in a first dive into 3D modelling, so i'm making a small custom-model bungalow in the GECK. However, to avoid clipping and to fit areas like closets (folding/sliding doors), I would need to make custom door animations. I've tried importing some door models into Blender 2.49b to see how they work, but I can't figure it out. Is it done with key frames, or are the doors actually rigged with armatures? And how can I make my own animations to work in the game with similar models? Link to comment Share on other sites More sharing options...
uhmattbravo Posted March 5, 2017 Share Posted March 5, 2017 Keyframed using empties. This was invaluable to me for it: http://www.nexusmods.com/fallout3/mods/9700/? Link to comment Share on other sites More sharing options...
ElfyPers0n Posted March 5, 2017 Author Share Posted March 5, 2017 Thanks! I've been searching forever for some tutorials! Only ever thought to check the NV and Skyrim resources, not FO3. Link to comment Share on other sites More sharing options...
uhmattbravo Posted March 5, 2017 Share Posted March 5, 2017 That one seemed pretty good. Admittedly, I only ever skimmed through it, but it covered enough that even that much got me from pretty much no blender experience to getting my UFO to fly in about an afternoon. Link to comment Share on other sites More sharing options...
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