TheMadHerbalist Posted January 28, 2012 Posted January 28, 2012 (edited) I was trying to make a perk similar to the educated perk that would give you an extra perk each time you level with out it being affected by the iLevelsPerPerk.Example leveling from level 1 to 2 you would get to select 2 perks and level 2 to 3 you would get just one. SCN PerkRate int initialized int preXP int postXP int diffXP int leveled int currlevel int nextlevel int tmplevel begin GameMode if initialized !=1 set diffXP to 0 set currlevel to player.getlevel set nextlevel to (currlevel +1) set initialized to 1 endif set currlevel to player.getlevel if currlevel >= nextlevel if player.hasperk Educated player.addperk stopEducated ; gives a perk that subtracts 2 skill points endif player.addperk noSP ;multiplies skill points by 0 set preXP to player.getav xp set nextlevel to (currlevel + 1) if (currlevel % 2) ==0 set tmplevel to (currlevel - 1) else set tmplevel to (currlevel - 2) endif player.setlevel tmplevel ;seems to be causing crashes player.advlevel player.setlevel currlevel set postXP to player.getav xp set diffXP to (preXP - postXP) if player.hasperk Educated player.removeperk stopEducated endif player.removeperk noSP endif ;add loop to correct xp Label 2 if diffXP >= 1 player.rewardxp diffxp set postXP to player.getav xp set diffXP to (preXP - postXP) goto 2 endif end the codes seems hang then crashes in game when i get to the first player.setlevel tmp level, as when i comment it out and recompile it everything works fine, but does not have the effect that was intend Edited January 28, 2012 by TheMadHerbalist
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