bigdyl69 Posted March 7, 2017 Share Posted March 7, 2017 (edited) Hi all. I've played loads of Fallout 4, trying various setups with different mods and have settled on my current setup as follows: - 0 0 Fallout4.esm1 1 DLCRobot.esm2 2 DLCworkshop01.esm3 3 DLCCoast.esm4 4 DLCworkshop02.esm5 5 DLCworkshop03.esm6 6 DLCNukaWorld.esm7 7 Unofficial Fallout 4 Patch.esp8 8 DLCUltraHighResolution.esm9 9 ArmorKeywords.esm10 a TrueStormsFO4.esm11 b EthreonMasterPlan.esp12 c Loads.esm13 d NewCalibers.esp14 e SettlementKeywords.esm15 f Homemaker.esm16 10 JamaicaPlainPathing.esm17 11 DeadBodyCollision.esp18 12 Realistic Death Physics - ALL DLC.esp19 13 Faster Terminal Displays (20x).esp20 14 ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp21 15 FAR.esp22 16 D.E.C.A.Y.esp23 17 Deeper Voice For Super Mutants - Type A5.esp24 18 companioninspirationalcritfix.esp25 19 Penske Fertilizer Fix.esp26 1a EasyLockpicking.esp27 1b VMW.esp28 1c VeryRichMerchants.esp29 1d AllowVaultAnywhere.esp30 1e FO4Hotkeys.esp31 1f EasyHacking.esp32 20 VanillaExtensions.esp33 21 CHKFlora.esp34 22 LongerPowerLines3x.esp35 23 No Aggro Impact Landing.esp36 24 VatsOverThere_IncreasedVATSRange_AimIncrease.esp37 25 LongRangeBulletHoles.esp38 26 ShellRain.esp39 27 infinite_settlement_budget.esp40 28 PreWarSafes.esp41 29 dD-Enhanced Blood Basic.esp42 2a ModdableRobotSettlers.esp43 2b Suicider Replacement.esp44 2c Cleaner Settlements DE AV DLC.esp45 2d DV-Very Durable Vertibirds.esp46 2e Bloom Remover AIO.esp47 2f Fr4nssonsLightTweaks.esp48 30 Reverb and Ambiance Overhaul.esp49 31 Quieter Settlements - Recommended Settings.esp50 32 AdditionalAutomaticReceivers.esp51 33 AutomatronUnlocked.esp52 34 AutomatronUnlockedNukaParts.esp53 35 BrighterSettlementLights.esp54 36 SpotlightFix-200-Shadow.esp55 37 Siles - Connectable Electricpoles.esp56 38 Crafting Workbench.esp57 39 Crafting Workbenches - Automatron DLC.esp58 3a BetterJunkFences.esp59 3b SnappableGuardPosts.esp60 3c ScrapDeadThings.esp61 3d AES_Renovated Furniture.esp62 3e BetterSettlersNoLollygagging.esp63 3f BetterSettlers.esp64 40 Robots Coming in Settlements.esp65 41 BetterSettlersCleanFacePack.esp66 42 BetterSettlersFarHarborPatch.esp67 43 Crimsomrider's Convenient Resources.esp68 44 MTM-Power Radius Increased and No Build Limit.esp69 45 ImmersiveVendors.esp70 46 AdvSettleTurretSet-RealNP.esp71 47 Brighter Wasteland Workshop Lights.esp72 48 Wasteland Workshop Streetlights.esp73 49 3DNPC_FO4.esp74 4a ValdacilsItemSorting-JunkBetter+DEF_INV.esp75 4b FogOut Interiors - All DLC.esp76 4c CuredMoleratDisease.esp77 4d AutomatronDialogueFix.esp78 4e settlemods_ryderrentals.esp79 4f The Collector's Guides AIO.esp80 50 Mechanist's Lair without robobrain in chair.esp81 51 Armorsmith Extended.esp82 52 Armorsmith All DLCs Patch.esp83 53 FaceMaxson.esp84 54 NoVanillaRadiantDLCLocations.esp85 55 Eli_Armour_Compendium.esp86 56 Eli_ArmourCollection.esp87 57 K9TacticalHarness.esp88 58 My_Minutemen.esp89 59 DeadlierDeathclaws.esp90 5a RecruitableSettlers.esp91 5b Cleaner Settlements Nuka DLC.espLive Dismemberment - Mental.espLive Dismemberment - Mind-Blowing.espLive Dismemberment - POSTAL.espLive Dismemberment - Brutal.espLive Dismemberment - Insane-o.espLive Dismemberment - Liebermode.esp92 5c Live Dismemberment - Regular.esp93 5d 3DNPC_FO4_DLC.esp94 5e Sanctuary rebuild.No Shed 1.1.esp95 5f SuperMutantOverhaul.esp96 60 SkipHSH1_6.esp97 61 LootandScrap.esp98 62 MoBettaScrap.esp99 63 ValdacilsItemSorting-NotJunk.esp100 64 CroupSettlerRescue.esp101 65 DD_AIO Test Mark 1.esp102 66 [VC-M] Voidcraft - Junktown.esp103 67 StackDLCsFoundations.esp104 68 --abernathy--.esp105 69 ProperStoreAnimation.esp106 6a SettleObjExpandPack.esp107 6b Settler Sandbox Overhaul.esp108 6c SkjAlert_All_DLC.esp109 6d Passthrough.esp110 6e Skip DIMA memories.esp111 6f BossChestsHaveLegendaries.esp112 70 Loads of Ammo - Leveled Lists.esp113 71 Synth Overhaul.esp114 72 VisibleCompanionAffinity.esp115 73 CompanionBugfix.esp116 74 P.G.Overhaul.esp117 75 ValdacilsItemSorting - Synth Overhaul TAGS.esp118 76 Clothing Of The Commonwealth.esp119 77 ValdacilsItemSorting - Super Mutant Redux.esp120 78 Tactical Flashlights.esp121 79 Tactical Flashlights - Settings.esp122 7a TNR Shoulder Lamp.esp123 7b TNR Shoulder Lamp - Settings.esp124 7c CraftablePAFrame.esp125 7d Pip-Boy Flashlight.esp126 7e ValdacilsItemSorting - Tactical Flashlights TAGS.esp127 7f BetterAutomatronWeapons.esp128 80 CutWeaponModsRestored.esp129 81 CutWeaponModsRestored-Automatron.esp130 82 CutWeaponModsRestored-FarHarbor.esp131 83 CutWeaponModsRestored-NukaWorld.esp132 84 CWMR-Patch-AWKCR.esp133 85 CWMR-Patch-ValdacilsItemSorting-AllDLC.esp134 86 No Lowered Suppressor and Bayonet Range.esp135 87 No Lowered Muzzle-Brake and Compensator Range.esp136 88 3dscopes.esp137 89 3dscopes-framework.esp138 8a 3dscopes-AddToSpawnList - CWMR Compatible.esp139 8b 3dscopes-FarHarbor.esp140 8c 3dscopes-NukaWorld.esp141 8d Crafting Workbenches - Ammo.esp142 8e Companion Fall Damage Immunity.esp143 8f Vault-tec brighter lights.esp144 90 WoodenPrefabsExtended.esp145 91 Ground_Vanilla.esp146 92 Starlight fix 2.esp147 93 AutomatronCountyCrossingFix.esp148 94 FO4 NPCs Travel.esp149 95 FO4 NPCs Travel - DLCCoast.esp150 96 Vertibird Alt Fix - Far Harbor.esp151 97 DN Music.esp152 98 DNHeavy.esp153 99 DN Far Harbor.esp154 9a DN AltBattle.esp155 9b Dynamic Music Overhaul.esp156 9c TrueStormsFO4-FarHarbor.esp157 9d TrueStormsFO4-NukaWorld-FH-Compat.esp158 9e WET.esp159 9f Vivid Weathers - FO4.esp160 a0 Vivid Weathers - FO4 - Far Harbor.esp161 a1 Vivid Weathers - Nuka World.esp162 a2 Vivid Waters.esp163 a3 WeatherSynergy-FarHarbor.esp164 a4 WeatherSynergy-NukaWorld-FH-Compact.esp165 a5 WeatherSynergy-VividPriority-N.esp166 a6 Weaponsmith Extended 2.esp167 a7 Weaponsmith - Armorsmith - Synth Overhaul Patch.esp168 a8 Weaponsmith - Super Mutant Redux Patch.esp169 a9 BetterCompanions.esp170 aa spacefiddle_Follower-Stealth-Distance-Fixes.esp171 ab DogmeatNoOpeningDoors.esp172 ac EveryonesBestFriend.esp173 ad PushAwayCompanions.esp174 ae Subtle Face Tweaks - Cait.esp175 af Subtle Face Tweaks - Curie.esp176 b0 Subtle Face Tweaks - Piper.esp I've played about 20 hours on my current play through with this setup and just got to Bunker Hill. Only thing is, I now have a load of textures missing all over Bunker Hill and popping in and out. Here is a link to a video I recorded of what I mean: - I've not noticed any other textures missing anywhere else and had no purple texture issues, just all these invisible ones driving me insane now. I have no mods installed that affect Bunker Hill so why has this only just started happening? Can anyone help? Forgot to mention my current setup: -Intel I7-6700K @ 4.4GHz 1.3v with Alpenfohn Olymp Twin Tower coolerTeam Group Vulcan 16GB (2x8GB) DDR4-3000MHz using XMP profileASrock Z170 Fatal1ty K6 motherboardInno3d GTX-1070 8GB IChill3Realtek 1150 HD Ausio with Dolby Digital 5.1 PatchKingston UV300 240GB SSD (Windows) & Crucial MX300 SSD (Games)Cougar GX V3 1050W Gold Plus 80 PSU I'm also using F4SE (Latest version) and running Vogue ENB v0.19.1 Copyright Edition Edited March 7, 2017 by bigdyl69 Link to comment Share on other sites More sharing options...
stihspid Posted March 9, 2017 Share Posted March 9, 2017 It's only 175 mods? You realize I have a 4-5 year old standard gaming rig with a current standard gaming video card that had good heat properties & 4Gb VRAM. Then I'm running FO4 in a 100Gb build of the game using 500+ mods that were all xMerged together after the 3rd merged mod build, then that this one turned out more stable than the last 20 builds of FO4 over the last year, and now it's just this huge ENB rabit hole of a wasteland. Just saying, I just deleted 6Gb of savegames because I broke the game in a couple of ways. I don't think it was fatal, but for what I wanted to do I wouldn't be able to do it, you know realized that after I started fixing it, so I rolled out into a new scenario for the same character. In your case, I think what I would do is swap to another savegame that I knew was good. Then go to that place in a ~ TGM & ~TMM 1 test mode to see how the place behaved. I know after more than 20 seperate builds of FO4 since it came out, I learned a lot, got the process down, and became more picky an choosie about what I installed, usually installed it in the order I wanted to load it in, making it more easy, and then xMerged the dog's nuts out of it. Lot more testing too, before it was more of a final build I knew I could keep for more than a few months or something I could write to disc compressed an such for later. Testing, dupication, Backup, and then try to fix it? Link to comment Share on other sites More sharing options...
bigdyl69 Posted March 9, 2017 Author Share Posted March 9, 2017 I have already tried the whole save game test and deleted a few. The saves aren't bloated neither (always a good start). I've been playing modded Skyrim, Witcher 3 and Fallout 4 for ages and am quite experienced with modding. That's why I got into this setup of it as it has been absolutely rock solid until I got to Bunker Hill. I have no missing textures at all anywhere else that I've been and Bunker Hill is probably one area that isn't touched at all by any of the mods. I've decided to try it through Mod Organizer and tidy up any conflicts between mods (all looking good so far) but I've started a new character so it'll take a while to get to bunker hill again. Fingers crossed Link to comment Share on other sites More sharing options...
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