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Invisible textures in Bunker Hill


bigdyl69

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Hi all. I've played loads of Fallout 4, trying various setups with different mods and have settled on my current setup as follows: -

0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
7 7 Unofficial Fallout 4 Patch.esp
8 8 DLCUltraHighResolution.esm
9 9 ArmorKeywords.esm
10 a TrueStormsFO4.esm
11 b EthreonMasterPlan.esp
12 c Loads.esm
13 d NewCalibers.esp
14 e SettlementKeywords.esm
15 f Homemaker.esm
16 10 JamaicaPlainPathing.esm
17 11 DeadBodyCollision.esp
18 12 Realistic Death Physics - ALL DLC.esp
19 13 Faster Terminal Displays (20x).esp
20 14 ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
21 15 FAR.esp
22 16 D.E.C.A.Y.esp
23 17 Deeper Voice For Super Mutants - Type A5.esp
24 18 companioninspirationalcritfix.esp
25 19 Penske Fertilizer Fix.esp
26 1a EasyLockpicking.esp
27 1b VMW.esp
28 1c VeryRichMerchants.esp
29 1d AllowVaultAnywhere.esp
30 1e FO4Hotkeys.esp
31 1f EasyHacking.esp
32 20 VanillaExtensions.esp
33 21 CHKFlora.esp
34 22 LongerPowerLines3x.esp
35 23 No Aggro Impact Landing.esp
36 24 VatsOverThere_IncreasedVATSRange_AimIncrease.esp
37 25 LongRangeBulletHoles.esp
38 26 ShellRain.esp
39 27 infinite_settlement_budget.esp
40 28 PreWarSafes.esp
41 29 dD-Enhanced Blood Basic.esp
42 2a ModdableRobotSettlers.esp
43 2b Suicider Replacement.esp
44 2c Cleaner Settlements DE AV DLC.esp
45 2d DV-Very Durable Vertibirds.esp
46 2e Bloom Remover AIO.esp
47 2f Fr4nssonsLightTweaks.esp
48 30 Reverb and Ambiance Overhaul.esp
49 31 Quieter Settlements - Recommended Settings.esp
50 32 AdditionalAutomaticReceivers.esp
51 33 AutomatronUnlocked.esp
52 34 AutomatronUnlockedNukaParts.esp
53 35 BrighterSettlementLights.esp
54 36 SpotlightFix-200-Shadow.esp
55 37 Siles - Connectable Electricpoles.esp
56 38 Crafting Workbench.esp
57 39 Crafting Workbenches - Automatron DLC.esp
58 3a BetterJunkFences.esp
59 3b SnappableGuardPosts.esp
60 3c ScrapDeadThings.esp
61 3d AES_Renovated Furniture.esp
62 3e BetterSettlersNoLollygagging.esp
63 3f BetterSettlers.esp
64 40 Robots Coming in Settlements.esp
65 41 BetterSettlersCleanFacePack.esp
66 42 BetterSettlersFarHarborPatch.esp
67 43 Crimsomrider's Convenient Resources.esp
68 44 MTM-Power Radius Increased and No Build Limit.esp
69 45 ImmersiveVendors.esp
70 46 AdvSettleTurretSet-RealNP.esp
71 47 Brighter Wasteland Workshop Lights.esp
72 48 Wasteland Workshop Streetlights.esp
73 49 3DNPC_FO4.esp
74 4a ValdacilsItemSorting-JunkBetter+DEF_INV.esp
75 4b FogOut Interiors - All DLC.esp
76 4c CuredMoleratDisease.esp
77 4d AutomatronDialogueFix.esp
78 4e settlemods_ryderrentals.esp
79 4f The Collector's Guides AIO.esp
80 50 Mechanist's Lair without robobrain in chair.esp
81 51 Armorsmith Extended.esp
82 52 Armorsmith All DLCs Patch.esp
83 53 FaceMaxson.esp
84 54 NoVanillaRadiantDLCLocations.esp
85 55 Eli_Armour_Compendium.esp
86 56 Eli_ArmourCollection.esp
87 57 K9TacticalHarness.esp
88 58 My_Minutemen.esp
89 59 DeadlierDeathclaws.esp
90 5a RecruitableSettlers.esp
91 5b Cleaner Settlements Nuka DLC.esp
Live Dismemberment - Mental.esp
Live Dismemberment - Mind-Blowing.esp
Live Dismemberment - POSTAL.esp
Live Dismemberment - Brutal.esp
Live Dismemberment - Insane-o.esp
Live Dismemberment - Liebermode.esp
92 5c Live Dismemberment - Regular.esp
93 5d 3DNPC_FO4_DLC.esp
94 5e Sanctuary rebuild.No Shed 1.1.esp
95 5f SuperMutantOverhaul.esp
96 60 SkipHSH1_6.esp
97 61 LootandScrap.esp
98 62 MoBettaScrap.esp
99 63 ValdacilsItemSorting-NotJunk.esp
100 64 CroupSettlerRescue.esp
101 65 DD_AIO Test Mark 1.esp
102 66 [VC-M] Voidcraft - Junktown.esp
103 67 StackDLCsFoundations.esp
104 68 --abernathy--.esp
105 69 ProperStoreAnimation.esp
106 6a SettleObjExpandPack.esp
107 6b Settler Sandbox Overhaul.esp
108 6c SkjAlert_All_DLC.esp
109 6d Passthrough.esp
110 6e Skip DIMA memories.esp
111 6f BossChestsHaveLegendaries.esp
112 70 Loads of Ammo - Leveled Lists.esp
113 71 Synth Overhaul.esp
114 72 VisibleCompanionAffinity.esp
115 73 CompanionBugfix.esp
116 74 P.G.Overhaul.esp
117 75 ValdacilsItemSorting - Synth Overhaul TAGS.esp
118 76 Clothing Of The Commonwealth.esp
119 77 ValdacilsItemSorting - Super Mutant Redux.esp
120 78 Tactical Flashlights.esp
121 79 Tactical Flashlights - Settings.esp
122 7a TNR Shoulder Lamp.esp
123 7b TNR Shoulder Lamp - Settings.esp
124 7c CraftablePAFrame.esp
125 7d Pip-Boy Flashlight.esp
126 7e ValdacilsItemSorting - Tactical Flashlights TAGS.esp
127 7f BetterAutomatronWeapons.esp
128 80 CutWeaponModsRestored.esp
129 81 CutWeaponModsRestored-Automatron.esp
130 82 CutWeaponModsRestored-FarHarbor.esp
131 83 CutWeaponModsRestored-NukaWorld.esp
132 84 CWMR-Patch-AWKCR.esp
133 85 CWMR-Patch-ValdacilsItemSorting-AllDLC.esp
134 86 No Lowered Suppressor and Bayonet Range.esp
135 87 No Lowered Muzzle-Brake and Compensator Range.esp
136 88 3dscopes.esp
137 89 3dscopes-framework.esp
138 8a 3dscopes-AddToSpawnList - CWMR Compatible.esp
139 8b 3dscopes-FarHarbor.esp
140 8c 3dscopes-NukaWorld.esp
141 8d Crafting Workbenches - Ammo.esp
142 8e Companion Fall Damage Immunity.esp
143 8f Vault-tec brighter lights.esp
144 90 WoodenPrefabsExtended.esp
145 91 Ground_Vanilla.esp
146 92 Starlight fix 2.esp
147 93 AutomatronCountyCrossingFix.esp
148 94 FO4 NPCs Travel.esp
149 95 FO4 NPCs Travel - DLCCoast.esp
150 96 Vertibird Alt Fix - Far Harbor.esp
151 97 DN Music.esp
152 98 DNHeavy.esp
153 99 DN Far Harbor.esp
154 9a DN AltBattle.esp
155 9b Dynamic Music Overhaul.esp
156 9c TrueStormsFO4-FarHarbor.esp
157 9d TrueStormsFO4-NukaWorld-FH-Compat.esp
158 9e WET.esp
159 9f Vivid Weathers - FO4.esp
160 a0 Vivid Weathers - FO4 - Far Harbor.esp
161 a1 Vivid Weathers - Nuka World.esp
162 a2 Vivid Waters.esp
163 a3 WeatherSynergy-FarHarbor.esp
164 a4 WeatherSynergy-NukaWorld-FH-Compact.esp
165 a5 WeatherSynergy-VividPriority-N.esp
166 a6 Weaponsmith Extended 2.esp
167 a7 Weaponsmith - Armorsmith - Synth Overhaul Patch.esp
168 a8 Weaponsmith - Super Mutant Redux Patch.esp
169 a9 BetterCompanions.esp
170 aa spacefiddle_Follower-Stealth-Distance-Fixes.esp
171 ab DogmeatNoOpeningDoors.esp
172 ac EveryonesBestFriend.esp
173 ad PushAwayCompanions.esp
174 ae Subtle Face Tweaks - Cait.esp
175 af Subtle Face Tweaks - Curie.esp
176 b0 Subtle Face Tweaks - Piper.esp

 

 

I've played about 20 hours on my current play through with this setup and just got to Bunker Hill. Only thing is, I now have a load of textures missing all over Bunker Hill and popping in and out. Here is a link to a video I recorded of what I mean: -

 

 

I've not noticed any other textures missing anywhere else and had no purple texture issues, just all these invisible ones driving me insane now. I have no mods installed that affect Bunker Hill so why has this only just started happening? Can anyone help?

 

Forgot to mention my current setup: -

Intel I7-6700K @ 4.4GHz 1.3v with Alpenfohn Olymp Twin Tower cooler

Team Group Vulcan 16GB (2x8GB) DDR4-3000MHz using XMP profile

ASrock Z170 Fatal1ty K6 motherboard

Inno3d GTX-1070 8GB IChill3

Realtek 1150 HD Ausio with Dolby Digital 5.1 Patch

Kingston UV300 240GB SSD (Windows) & Crucial MX300 SSD (Games)

Cougar GX V3 1050W Gold Plus 80 PSU

 

I'm also using F4SE (Latest version) and running Vogue ENB v0.19.1 Copyright Edition

Edited by bigdyl69
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It's only 175 mods? You realize I have a 4-5 year old standard gaming rig with a current standard gaming video card that had good heat properties & 4Gb VRAM. Then I'm running FO4 in a 100Gb build of the game using 500+ mods that were all xMerged together after the 3rd merged mod build, then that this one turned out more stable than the last 20 builds of FO4 over the last year, and now it's just this huge ENB rabit hole of a wasteland. Just saying, I just deleted 6Gb of savegames because I broke the game in a couple of ways. I don't think it was fatal, but for what I wanted to do I wouldn't be able to do it, you know realized that after I started fixing it, so I rolled out into a new scenario for the same character. In your case, I think what I would do is swap to another savegame that I knew was good. Then go to that place in a ~ TGM & ~TMM 1 test mode to see how the place behaved. I know after more than 20 seperate builds of FO4 since it came out, I learned a lot, got the process down, and became more picky an choosie about what I installed, usually installed it in the order I wanted to load it in, making it more easy, and then xMerged the dog's nuts out of it. Lot more testing too, before it was more of a final build I knew I could keep for more than a few months or something I could write to disc compressed an such for later. Testing, dupication, Backup, and then try to fix it?

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I have already tried the whole save game test and deleted a few. The saves aren't bloated neither (always a good start). I've been playing modded Skyrim, Witcher 3 and Fallout 4 for ages and am quite experienced with modding. That's why I got into this setup of it as it has been absolutely rock solid until I got to Bunker Hill. I have no missing textures at all anywhere else that I've been and Bunker Hill is probably one area that isn't touched at all by any of the mods.

 

I've decided to try it through Mod Organizer and tidy up any conflicts between mods (all looking good so far) but I've started a new character so it'll take a while to get to bunker hill again. Fingers crossed

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