Deleted32363610User Posted March 8, 2017 Share Posted March 8, 2017 I have a working elevator. And it worked perfectly. I later added a terminal and 'ElevatorMaster' marker. The ElevatorMaster made the elevator start in a deactivated state. And the player will use a terminal to 'power on' the elevator.Everything is linked correctly. Everything is correct. I double checked. I triple checked.Here is the problem I am having:When I click the elevator call button. The elevator loads correctly every time. Here is an image:http://i.imgur.com/9mnVqGx.jpgHowever, when I click the elevator door. The elevator doors open, but there's no elevator car to enter. But it still works correctly. I can walk inside and activate the elevator panel. Then the elevator car loads and I travel to the correct interior cell. Here is an image:http://i.imgur.com/9YOZ2p2.jpg Link to comment Share on other sites More sharing options...
MissingMeshTV Posted March 8, 2017 Share Posted March 8, 2017 I've had this happen a couple of time when I first started tinkering with these elevators. In my case, the load door was facing the wrong direction....it DOES make a difference which way your doors face. In the CK, click your door and take a look at the linked ref lines that should show up. They need to be pointing into the area where the elevator car will generate. If they are facing out to the front of the elevator, the door is backwards. Flip it around and it should work. That was the problem in my case. If your doors are facing the right way, not sure what else it could be. Here's what it should look like with the linked ref lines all facing inward.:http://i.imgur.com/7KcFr2W.jpg Link to comment Share on other sites More sharing options...
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