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coolphoton1234

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Has anyone found a way to get guards to stay at there post? I'm getting sick of replacing my (mortal) guards because they want to buttstroke a star paladin/behemoth/deathclaw/ect. with a Gauss rifle instead of sniping it from there third story guard-post. I mean, I feel guards look better/more realistic than a dozen missile turrets, but they go from Imperial Guards strait to Khornite loonies as soon as they see an enemy...I just want them to bunker down and use there ranged weapons at range.

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I know right? What I noticed when the game first came out was how the guards behaved at finch farm settlement. I had them all set up with walls and posts and turrets too. One really bored super mutant wandered over from the nearby satellite array and took some cheap shots at a guard so they all ran out of the settlement to slay him. They got him then the other really bored super mutants took notice and attacked so all those guards and settlers by this time lined up along that stone wall before the water near the array and used it as cover while shooting in vein at the super mutants. They could figure out how to do trench style cover but not stay at their positions in the settlement. I would think during an attack one npc like a named npc that lived there originally would run to any gates and close them somehow locking them too and all the guards would stay at their posts while firing at any threats.

 

Something I just thought of but never tested I wonder if they run towards threats because their weapons have too short a range? Something to try is give your settlers very long range weapons from mods like the modern firearms mod which has some insane ranges like 500 or 600 range on some rifles and add max scope options to them too so super accurate and see if they stay at their posts.

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