Jump to content

[LE] Changing the glow-colors in the StandingStone-models from Solstheim (Skyrim, DLC Dragonborn)


Recommended Posts

Hello,

 

I’m working on the StandingStone NIF-files from Solstheim and I want to change two glow colors.

 

The NIF-Files are located in: meshes\dlc02\landscape\standingstone\dlc2standingstone*.nif

 

Each StandingStone has four animation steps.

  • AmIdle: (ignored)
  • Stage 1: Fade in a warm orange glow.
  • Stage 2: Fade out the same warm orange glow from Stage 1.
  • Stage 3: Flash of a green color (TreeStone) and some sparkles around.

The orange glow of Stage 1 and 2 is the same on each StandingStone-model.

The color of Stage 3 varies from model to model.

 

I found out the followings (using NIFSkope 2.0.0 Pre-Alpha 6; my only tool):

  • The DDS-textures: Mountain for the rock-elements (ignored).
    The ornaments with the symbols for water, beast, tree etc. are only in various gray-colors. Same for the associated glow-maps.
  • [83]BSEffectShaderProperty -> Source Texture = textures\effects\GlowSlightFlash.dds.
    But this DDS contains also only various gray-colors and seems to me, that it controls only the kind of glowing.
  • The color for the sparkling effect is defined in block [89]BSPSysSimpleColorModifier:3 -> Colors -> Colors(2) with alpha = 1 and the same color in block (3) with alpha = 0.
    When I change these colors, it changes only the color of the sparkles. No more.

I like to change the colors in animation 2/3 and 4.

 

In NIFSkope, I walk all the blocks and properties multiple times step by step up and down, but I found no other color definitions. Maybe they are stored in string-values etc., but I have no clues where to find them.

 

So I ask kindly for your support. Any help is appreciated.

 

Thanks and Regards
DigitalBuddha

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...