DigitalBuddha Posted March 9, 2017 Share Posted March 9, 2017 Hello, I’m working on the StandingStone NIF-files from Solstheim and I want to change two glow colors. The NIF-Files are located in: meshes\dlc02\landscape\standingstone\dlc2standingstone*.nif Each StandingStone has four animation steps.AmIdle: (ignored)Stage 1: Fade in a warm orange glow.Stage 2: Fade out the same warm orange glow from Stage 1.Stage 3: Flash of a green color (TreeStone) and some sparkles around.The orange glow of Stage 1 and 2 is the same on each StandingStone-model.The color of Stage 3 varies from model to model. I found out the followings (using NIFSkope 2.0.0 Pre-Alpha 6; my only tool):The DDS-textures: Mountain for the rock-elements (ignored).The ornaments with the symbols for water, beast, tree etc. are only in various gray-colors. Same for the associated glow-maps.[83]BSEffectShaderProperty -> Source Texture = textures\effects\GlowSlightFlash.dds.But this DDS contains also only various gray-colors and seems to me, that it controls only the kind of glowing. The color for the sparkling effect is defined in block [89]BSPSysSimpleColorModifier:3 -> Colors -> Colors(2) with alpha = 1 and the same color in block (3) with alpha = 0.When I change these colors, it changes only the color of the sparkles. No more.I like to change the colors in animation 2/3 and 4. In NIFSkope, I walk all the blocks and properties multiple times step by step up and down, but I found no other color definitions. Maybe they are stored in string-values etc., but I have no clues where to find them. So I ask kindly for your support. Any help is appreciated. Thanks and RegardsDigitalBuddha Link to comment Share on other sites More sharing options...
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