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SetEssential your character


Tetris22

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So throughout the game (as all of us have noticed) important or essential quest characters when they reach the point of supposed death they simply go through an animation and stand back up after a couple of seconds while there health replenishes.

I myself have figured out how to sort of replicate this on to my own player character so that when i reach the point of death my character goes into submission instead of being forced to restart at a save file (its basically SetEssential 00000007 1).

To me personally logically this makes more sense (the dovahkiin is not essential?).

But there is a minor issue with its realism.

Instead of doing similar actions that normal essential character does where he simply goes to one knee and later recovers with a small amount of health, my character goes through the same animation but is forced to use a health potion instead or else my character continually sits in the submission stance becuase regeneration stops in this state. After the potion is used my character stands back up on his feet usually with an amount of about 100+ replenished health no matter what healing potion i used.

Immediately after this occurs though if you put yourself back into the submissive state after drinking the potion instead of going through the process of me using another potion he simply lies for about a half second in the animation and then gets back up with fully replenished health.

Now while an awesome feature being a sort of cross between TGM and TIM it doesn't reflect the other essentials in the game.

I was hoping to find a solution so that my character would hold a animation similar to the essential npcs in the actual game itself instead of instantly replenishing health as i had described they would instead take a breather for a few seconds and stand back up with about 15-20% health replenished to resume fighting

im hoping somebody knows a solution of command that will allow my characters animation scene to mimic the essential npcs instead of just dwarfing them...

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I think the character could die is much more real, this is the way in fighting and in all actions that are taken are meaningful . The funny is how you manage your heath , magika and stamina when you approach some situation , but.....

 

........You can go to a enchant table and enchant a ring with a regenerate health , and your health regenerates automatically

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I think the character could die is much more real, this is the way in fighting and in all actions that are taken are meaningful . The funny is how you manage your heath , magika and stamina when you approach some situation , but.....

 

........You can go to a enchant table and enchant a ring with a regenerate health , and your health regenerates automatically

 

alright i suppose that is a solution that may work

but the concept you described is still similar to what im trying to accomplish

but i guess instead of having to redo a scenario your forced to have to rethink strategy since he can just run back and kill you very quickly with the diminished health, you have to manage it very crucially... or else your just stuck back into the same place you were (again both areas work i just had a logical query)

not to mention the ever present chance of you doing something stupid to kill yourself like jumping to high

 

but thanks for the idea =]

Edited by Tetris22
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There is a code new to this game as far as I can tell which I use and I think will give you experience similar to what you are looking for.

 

TIM=Toggle Immortal Mode

 

Similar to TGM, but you still use health, magika,and stamina. when health reaches zero you go down on one knee but still regen health normally. If people are still attacking you it can get dicey, but you won't die and you can heal through potions or magic as well as regen.

 

Hope that helps.

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There is a code new to this game as far as I can tell which I use and I think will give you experience similar to what you are looking for.

 

TIM=Toggle Immortal Mode

 

Similar to TGM, but you still use health, magika,and stamina. when health reaches zero you go down on one knee but still regen health normally. If people are still attacking you it can get dicey, but you won't die and you can heal through potions or magic as well as regen.

 

Hope that helps.

 

sorry little obvious didn't see whole post

i already had the method of invincibility down and i know about TIM and TGMs properties

the problem with TIM as when somebody gets the finishing move on you your head can get cut off

and that's unfixable not to mention sort of unrealistic to what im looking for

secondary unfortunately sergiobors comment although well intended and understanding of the whole point did also not work

what im looking for instead is not an ability to heal in the downed state but the ability to regenerate health

i was hoping i would find somebody experimenting with the same process and not sort of guessing

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So, let me get this straight, you're trying to role play the essential property given to certain characters by making your own character be essential just as they are? You're trying to have your character go through even the exact same animation recovery?

 

Uhm, that's not something to RP. Your character is never supposed to notice that these certain other people are immortal because some game developers decided they were essential to the plot. It's like coming across an invisible barrier at the edge of the map and then deciding to put these everywhere and RP them.

 

I suspect you're really just wanting a disguised cheat so you don't feel like you're cheating.

 

Admit it; saying you don't like restarting from a save, come on, who does, just use a standard cheat. Ah, but you really just don't like failing and being punished so that you feel the failure. Me too. Hate it. But dying isn't supposed to feel good.

 

Anyway, how exactly do you RP such a thing???

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So, let me get this straight, you're trying to role play the essential property given to certain characters by making your own character be essential just as they are? You're trying to have your character go through even the exact same animation recovery?

 

Uhm, that's not something to RP. Your character is never supposed to notice that these certain other people are immortal because some game developers decided they were essential to the plot. It's like coming across an invisible barrier at the edge of the map and then deciding to put these everywhere and RP them.

 

I suspect you're really just wanting a disguised cheat so you don't feel like you're cheating.

 

Admit it; saying you don't like restarting from a save, come on, who does, just use a standard cheat. Ah, but you really just don't like failing and being punished so that you feel the failure. Me too. Hate it. But dying isn't supposed to feel good.

 

Anyway, how exactly do you RP such a thing???

 

Agreed with this whole response.

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So, let me get this straight, you're trying to role play the essential property given to certain characters by making your own character be essential just as they are? You're trying to have your character go through even the exact same animation recovery?

 

Uhm, that's not something to RP. Your character is never supposed to notice that these certain other people are immortal because some game developers decided they were essential to the plot. It's like coming across an invisible barrier at the edge of the map and then deciding to put these everywhere and RP them.

 

I suspect you're really just wanting a disguised cheat so you don't feel like you're cheating.

 

Admit it; saying you don't like restarting from a save, come on, who does, just use a standard cheat. Ah, but you really just don't like failing and being punished so that you feel the failure. Me too. Hate it. But dying isn't supposed to feel good.

 

Anyway, how exactly do you RP such a thing???

technically (if you read the entire thing) i did figure a function of this out (but its OP in comparison to the original)

and yes this is sort of a cheat its an unfair advantage that the game uses itself to keep important characters alive

but that argument could be used to get rid of TIM since its just a "disguised" cheat of TGM which ruins gameplay

ya so ill get this out im looking for a cheat that will reflect a realistic portion of the dovahkiin as a character not for simply game play purposes but for just overall logic

my purpose for this would maybe just instead of having to restart from the save give an alternate failure which wastes time and forces a different strategy more of a learning experience rather than a determent to overall effort...

personally i dont die that often since when things really got bad i either tgmed or ran away/went invisible/came back/assassinate i just want to be able to emulate other npcs just too see if i can

but i would also suggest that instead of finding issues with the idea of the "disguised cheat" that people would hopefully use the energy to find the solution

 

i have theories it would have something to do with disabling the non regeneration of the character after being put into the submissive knockdown and making some sort of threshold where your character stands back up to rebegin fighting

i know there must be some way to mimic it or else the characters doing it wouldn't be able too

i mean if theres a command to literally take over the controls of other npcs then there must be one to mimic some of there abilities.

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