Exousia4869 Posted January 28, 2012 Share Posted January 28, 2012 Hi. I've recently purchased Skyrim for the PC and am trying to create this item through the Creation Kit. I want this Ring that can cloak me when I crouch, exactly like the effects of the Chinese Stealth Suit from Fallout. The problem is, I can't find the commands for the ring AND I keep moding the items that are universal - meaning that mobs can have them too. I would like that ring to be for myself and has no duplicates. Last thing I want is to have mobs dropping that ring or wearing it. Please help. :( Link to comment Share on other sites More sharing options...
RitchieTheMerc Posted January 28, 2012 Share Posted January 28, 2012 Hi. I've recently purchased Skyrim for the PC and am trying to create this item through the Creation Kit. I want this Ring that can cloak me when I crouch, exactly like the effects of the Chinese Stealth Suit from Fallout. The problem is, I can't find the commands for the ring AND I keep moding the items that are universal - meaning that mobs can have them too. I would like that ring to be for myself and has no duplicates. Last thing I want is to have mobs dropping that ring or wearing it. Please help. :( I assume you're using SkyEdit; the Creation Kit isn't out yet! :) OK, now to make this ring, first you'll need to load up your Skyrim.esm in SkyEdit. Next, click on Rings (which is under the Armours category). Now, right-click on an ALREADY ENCHANTED ring, then click Edit. Change the EditorID, and anything else you want to change (name, weight, etc.) Next, click on the '>' button next to the Enchantment box (it has a '...' button next to it). Then, select the 'TGO8BInvisibilityEnch' from the list of enchantments that are available (you'll need to search for this, tell me if you can't find it and I'll help you :)) Once you've done that, you can change any other things you didn't change before: such as weight, name, material, etc. Now, the problem is that I don't actually know how to get the item to appear in-game. I'm assuming you'll have to use console commands, but it doesn't seem like it gives you one when you create the item. Unless you replace a item that currently has a console command (e.g. gold ring), with your Invisibility Ring, THEN spawn it with that console command. Hope this has helped, it'll be a lot easier to do stuff like this once the CS is released. Feel free to contact me if you need any more help :) Link to comment Share on other sites More sharing options...
MofoMojo Posted January 28, 2012 Share Posted January 28, 2012 (edited) Hi. I've recently purchased Skyrim for the PC and am trying to create this item through the Creation Kit. I want this Ring that can cloak me when I crouch, exactly like the effects of the Chinese Stealth Suit from Fallout. The problem is, I can't find the commands for the ring AND I keep moding the items that are universal - meaning that mobs can have them too. I would like that ring to be for myself and has no duplicates. Last thing I want is to have mobs dropping that ring or wearing it. Please help. :( I assume you're using SkyEdit; the Creation Kit isn't out yet! :) OK, now to make this ring, first you'll need to load up your Skyrim.esm in SkyEdit. Next, click on Rings (which is under the Armours category). Now, right-click on an ALREADY ENCHANTED ring, then click Edit. Change the EditorID, and anything else you want to change (name, weight, etc.) Next, click on the '>' button next to the Enchantment box (it has a '...' button next to it). Then, select the 'TGO8BInvisibilityEnch' from the list of enchantments that are available (you'll need to search for this, tell me if you can't find it and I'll help you :)) Once you've done that, you can change any other things you didn't change before: such as weight, name, material, etc. Now, the problem is that I don't actually know how to get the item to appear in-game. I'm assuming you'll have to use console commands, but it doesn't seem like it gives you one when you create the item. Unless you replace a item that currently has a console command (e.g. gold ring), with your Invisibility Ring, THEN spawn it with that console command. Hope this has helped, it'll be a lot easier to do stuff like this once the CS is released. Feel free to contact me if you need any more help :) You need to do a little more to get exactly what you're asking for. 1) I would suggest you "COPY" the ring, which will create a clone with a new EditorId for you, and give you a chance to give it a new name.2) You'll want to COPY the TG08BInivisibilityEnch enchantment as well giving it a unique name. 3) Edit the new Enchantment and Add a condition. IsSneaking should be the function == is the operator and 1 is the value4) Edit your ring copy and set the enchantment to your new enchantment5) Save your ESP with a name6) Start TES Launcher or NMM and make sure to add the module7) load up the game8) In the console type HELP <ringname> 0 and you should get a list of items/etc,. with that name. Find the ring out of that list9) Player.PlaceAtMe <id>10) Pick up the item9) Profit -MM Edited January 28, 2012 by MofoMojo Link to comment Share on other sites More sharing options...
jet4571 Posted January 28, 2012 Share Posted January 28, 2012 (edited) To add here you could make it craftable so you dont need to use the console to get the ring. 1. go to Recipe and find the ring you made a copy of.2. copy that recipe and rename it.3. Change the "Result Item" to the copied ring.4. Save, load, play game... all that good stuff...5. go to a forge and create your new enchanted ring.6. More profit! *edit@MofoMojo, wouldnt it be easier to use player.additem <ItemID> 1 rather than placeatme? It would be in your inventory already rather than on the ground. Edited January 29, 2012 by jet4571 Link to comment Share on other sites More sharing options...
MofoMojo Posted January 29, 2012 Share Posted January 29, 2012 (edited) *edit@MofoMojo, wouldnt it be easier to use player.additem <ItemID> 1 rather than placeatme? It would be in your inventory already rather than on the ground. THATS IT!!! Hahaha... I feel so stupid. I've actually never given myself anything in the game, so I was looking to see if there was a player.giveitem command and I couldn't find it. I knew placeatme worked because I use it all the time to add NPCs for testing. Nice suggestion on the recipe BTW! -MM Edited January 29, 2012 by MofoMojo Link to comment Share on other sites More sharing options...
Exousia4869 Posted January 29, 2012 Author Share Posted January 29, 2012 Oh THANK YOU SO MUCH!!!! I now have my own first modded item!! Haha. The problem that I kept having was the fact that I only know how to replace the an existing item in-game in order to achieve it, which makes it so that I keep running into that modded ring everytime I loot.... Anyways thanks for helping me solve that. Now this item is unique and my own. Link to comment Share on other sites More sharing options...
MofoMojo Posted January 29, 2012 Share Posted January 29, 2012 Oh THANK YOU SO MUCH!!!! I now have my own first modded item!! Haha. The problem that I kept having was the fact that I only know how to replace the an existing item in-game in order to achieve it, which makes it so that I keep running into that modded ring everytime I loot.... Anyways thanks for helping me solve that. Now this item is unique and my own. You are very welcome. You should upload the Mod (if you haven't already). -MM Link to comment Share on other sites More sharing options...
jet4571 Posted January 29, 2012 Share Posted January 29, 2012 (edited) *edit@MofoMojo, wouldnt it be easier to use player.additem <ItemID> 1 rather than placeatme? It would be in your inventory already rather than on the ground. THATS IT!!! Hahaha... I feel so stupid. I've actually never given myself anything in the game, so I was looking to see if there was a player.giveitem command and I couldn't find it. I knew placeatme worked because I use it all the time to add NPCs for testing. Nice suggestion on the recipe BTW! -MM That's what I thought you were intending to suggest. I thought it was odd having the extra step to pick up the new ring. Anyway i believe that command also works on NPC's, just change player to the NPC's ID. dont quote me on it though... As for recipe creating it takes like 1 minute or less to do so why not quickly bang out a recipe for the new items? especially new armor sets! that drives me nuts when someone makes a standalone armor, has it upgradeable at the armor bench but you need to use the console to get the parts! WTF!!!! lol. talk about an immersion breaker! Anyway i wish more people would make a recipe for new items. Oh THANK YOU SO MUCH!!!! I now have my own first modded item!! Haha. The problem that I kept having was the fact that I only know how to replace the an existing item in-game in order to achieve it, which makes it so that I keep running into that modded ring everytime I loot.... Anyways thanks for helping me solve that. Now this item is unique and my own. Please say you are going to upload it! And you are very welcome for the help. Edited January 29, 2012 by jet4571 Link to comment Share on other sites More sharing options...
Sunnie Posted January 29, 2012 Share Posted January 29, 2012 Did anyone actually make that ring and actually try it? I think you will find that it doesn't work using that enchantment. Link to comment Share on other sites More sharing options...
MofoMojo Posted January 29, 2012 Share Posted January 29, 2012 (edited) Did anyone actually make that ring and actually try it? I think you will find that it doesn't work using that enchantment. Honestly, I assumed (yes...I know) that RitchieTheMerc at least took it that far, but I guarantee if the OP comes back and says it didn't work I'll personally document a working solution for him rather than some vague suggestion that it might not work with no alternative. :thumbsup: From a lot of your posts I take it your a software developer of some sort so you and I see eye to eye on some things, but there's just something about some of these posts I can't put my finger on. I spend a lot more time debugging other people's broken code than I do writing my own, so it's in my nature to try and provide some constructive replies to these types of problems. I'll figure out a working solution and provide it. I don't generally try to get involved on these type of threads when I know I can't work out a solution. Let's see what the OP says... it sounded like it worked, but he may just have been overly enthusiastic about seeing some potential progress in a problem that he's been trying to solve. -MM Edit: Removed some potential "walked into that one" type comments. Edited January 29, 2012 by MofoMojo Link to comment Share on other sites More sharing options...
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