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Equipement change during cutscene


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Is it possible to make an acteur change his equipement during the same cutscene? And in case, how, please?

 

- Mayby by using a duplicate, (if possible)?

 

Or would it be nessacary to make a script for that and to add another cutscene as second part of the viewable scene?

 

(I don't hope so, because I am afraid, that I don't know the first thing about scripting. I am very happy, that I just learned how to do cutscenes on my own.)

 

This backgrounds my request: I want to show a scene with water, and Alistair should pull off his boots before he is wading through the water, if possible. At a pinch his boots will become wet...

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A script would only be necessary if you would have to care about continuity, i.e. in case you would want to keep the npc with changed equipment. Somehow I doubt that you would want to keep him shoeless after the cutscene ends.

 

Use the duplicate approach. That is exactly one of the application cases why this option exists in the cutscene editor.

You will have to plan how to compose your shots. Certainly you can not show Alistair pulling off his boots.

 

To be more precise: Use clone actor, set boots= false in the properties section and change the visibility setting of the actors (action)

Edited by YaraC
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Hello Yara!

 

Thank you so much for your kind help!

 

A script would only be necessary if you would have to care about continuity, i.e. in case you would want to keep the npc with changed equipment. Somehow I doubt that you would want to keep him shoeless after the cutscene ends.

 

Yes, you're right. He may wear his boots again after my cutscene. So no need for scripting for that issue.

 

Use the duplicate approach. That is exactly one of the application cases why this option exists in the cutscene editor.

You will have to plan how to compose your shots. Certainly you can not show Alistair pulling off his boots.

 

I guess, I could manage this.

 

To be more precise: Use clone actor, set boots= false in the properties section and change the visibility setting of the actors (action)

 

Thank you. I am already familiar with the properties section and with the change of visibility setting. So I could do that.

 

However, there will rest a problem, because I guess, a duplicate would wear his standard armour, not the individual of the player's choice. As a result he would change his armour from one moment to the other. So I am afraid, he has to keep his boots and they will become wet...

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A clone actor has the same mapping like the original actor. Therefore you don´t have to worry to ovveride the player´s choice of armour unless you would change the properties and override it intentionally.

 

But I couldn´t exclude that another unwanted effect could occur dependent on the the player´s chosen armour. Most robe and clothing models include the boots. If the boots would be set to false the whole body or actor would become invisible. The design of the armour models is different and in most cases it is possible to show an actor with armour bootless. But I couldn´t exclude that an unique armour model could be in-game with a deviating design though I doubt it.

But you could check different armours in the character preview of the inventory...

Edited by YaraC
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