Deleted12765963User Posted March 11, 2017 Share Posted March 11, 2017 (edited) mod position, Skyrimupdatedawnguardhearthfiresdragonbornussepother mastersthis mod I have a mod for myself which edits every race and every npc. I am moving every race's starting 1:hp/mp/2:sp, carry, reg/s hp/mp/sp, unarmed. Base of 25/25/100, 1+2+50, .25/.25/1, 4. +2 for stat choices at levels. +1 CW per level. (I think) + 4 hp/lev for NPC.non-PC being edited similarly.game settings being edited similarly.Goal being to lower the base life enough to stop regen bonuses from compounding until bonuses become negligible.pc/npc healing at a more lifelike pace gathering power similarly. Running 20 paces not exhausting me. Exhaustion lasting more than the time it takes to grab a drink of soda.etc. I wondered if anyone cared to comment on any pitfalls I might have missed further into the project or whether anyone might have already done this type of re-balance for their own game. What adjustments they might have found necessary later. I'm speaking mostly on the game balancing out or flopping over somewhere else like that. If this is possible even long run would it be a helpful resource? I do know the mod is incompatible with a host of others if you don't edit in places. I actually already did most of that work first (I hope,) since it was pointless to attempt without that done first. (Carried them forward. I believe is the term used for what I did with this.) think that sums it up. of possible note, I use,animaltweakssmilodonsacrosanctapoc magicele destruct magordinatorimperiousHLEIMMPatrol not in that orderHoping to replace most of animal tweaks and HLE with this project. Awesome mods, no reflection on them. Edited March 13, 2017 by Guest Link to comment Share on other sites More sharing options...
Deleted12765963User Posted March 13, 2017 Author Share Posted March 13, 2017 (edited) I moved the stamina max back to default start values and changed hp per level option to 1 for pc and 2 auto every level for npc. I know this isn't right yet I can see that a few mod authors changed this npc value to 7.5 to bring it into line with pc's normal 10 so im considering using decimal value for npc as well. pc 3 npc 1.5 for example. More gradual leveling hopefully. with less pronounced improvements for either stat. Stamina also needs to be brought in line with, roughly 10 seconds of full sprint at level 1 and hopefuly no more than 30 at level 100sh. Most adults can sprint for 25 yards without falling over in a heap imo. All standard and custom races converted now to .25 base regen values ("1" for stamina,). Still indecisive on maxes. Edited March 13, 2017 by Guest Link to comment Share on other sites More sharing options...
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