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[LE] Working on my first house mod, got in over my head.


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Okay so, I took a break from modding for a couple years [my old computer died and there were personal issues] and I'm looking to get back into it.
I recently dusted off a half-finished house mod I started back in the day but never finished. I just realized I'm in over my head and might have gotten too ambitious so I figured I'd ask for help.
Basically it's a Castle Volkihar-style player home with some Nordic Ruin, Fort Dawnguard, and Windhelm architecture thrown in.
The backstory is that it's the former home of a First Era vampire clan who were rivals to the Volkihar before they were wiped out. It's changed owners several times over the centuries, been renovated a few times, and now it's technically the domain of the Jarl but the upkeep is expensive so it's been neglected for years. I was gonna have this all neatly be explained in a "letter from the Winterhold historical society".
My goals are basically
- Make it a reward for becoming Thane of Winterhold, [the only hold that didn't have a buyable piece of property] along with its own housecarl.
- Make it so you can hire a steward who can hire additional help [guards, a bartender, a bard, a blacksmith, etc] and buy livestock.
- Adoption/Spouse friendly and compatible with Hearthfire Multiple Adoptions
- All crafting stations from the base game and its expansions
- A stable for horses, and a boat which can take the player to Solitude, Castle Volkihar, Dawnstar, Windhelm, and Raven Rock.
- Lots of storage/display space with a hidden vault and a huge library.

- "Greenhouse" area with lots of planters
- Some scripted "automatic" doors and a few things like that.

- A hidden "escape tunnel" which connects the keep to a secret entrance on the shore nearby.

 

Is this too ambitious or is it possible? It seems like if I could just figure a few little things out it would all come together. Or if maybe I could find someone who wanted to co-author the mod.

Edited by xunderxdosedx
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