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CTD equipping a newly created armor. Mesh fine as replacer. What the heck...


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This problem is downright bizarre. I've created a new armor combining the combat armor light chest, and medium arms/legs with CBBE's Outfit Studio. I tested it extensively in-game as a replacer for the Vault-Tec Security armor. It works perfectly in-game. Doesn't even have any clipping at this point. Can put it on and take it off no problem.

 

So then I go to add it with FO4Edit as its own standalone armor. I copy Armor_VaultTecSecurity111 and rename it Armor_VaultTecSecurityXA. I copy AAVaultTecSecurity111 and rename it AAVaultTecSecurityXA. And then literally the only thing I change is linking the armor addon to the armor, and bam. Instant CTD when trying to put it on.

 

Keep in mind that the newly created armor addon itself is still pointing to the tested and working mesh that I was just using as a replacer, so I know that's fine.

 

I also tried the proper method first using Armorsmith Extended as a master and the keywords from ArmorKeywords to make it craftable, with it being its own unique file in its own unique directory and with a constructible object made for it, but after a certain point I had to simplify my testing parameters as I was left completely scratching my head as to why it isn't working. At this point I'm even more perplexed than I was to begin with.

 

It's an armor rather than an underarmor so I didn't bother attempting to import SCLP data in the CK, though I did try the entire process all over again in the CK to see if maybe it was just FO4Edit being dumb. Turns out the CK is even more dumb. It crashes every time I click the button to try to set a new mesh. Dunno what's up with that. Maybe there's some way to do an integrity check with the Bethesda.Net Launcher for it or something... I dunno, but clearly I can't do that in the CK. It's freezey and crashy on the best of days... I tend to try to avoid it tbh.

 

Surely there's some simple necessary step that I'm just overlooking...

 

edit: I tried importing SCLP data too just for the heck of it because at this point I've got nothing. Didn't work either... didn't think it would.

 

I've been inspecting some other mods that add armors and honestly I really don't see what the heck I'm missing.

 

edit: Now I'm getting the CTD even as a replacer. It seems it may be the NIF after all...

 

edit: Issue has been resolved. I redid the entire process. My guess is that some errant vert was left over from when I moved and deleted the verts for the top leg straps.

Edited by XunAmarox
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