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[LE] Projectile help please


dePog

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Hey

 

I have used the Bleeding Spell as a base for a vomit effect. I have easily changed the colour of the decal on the ground from red to yellow green, but the impact data ' bloodsprayimpact01.nif ' still shows as red. Can anyone tell me how to change the colour using nifscope?

 

Thanks for any thoughts.

 

dePog

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Have you altered the gradient in path in nifskope to the colour of your choosing? Could be the 'emissive color', try changing that too.

I can find emissive color in other impact nif files, but it doesn't appear to be in bloodsprayimpact01.nif and I am not sure what you mean by alter the gradient in path. Do you mean the greyscale texture gradient dds file? If so bloodsprayimpact01.nif does not have a greyscale gradient as far as I can find.

 

However, thanks for the ' emissive ' suggestion as that has helped me with another project.

 

Thanks for your assistance.

 

Regards,

dePog

Edited by dePog
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Have you altered the gradient in path in nifskope to the colour of your choosing? Could be the 'emissive color', try changing that too.

I can find emissive color in other impact nif files, but it doesn't appear to be in bloodsprayimpact01.nif and I am not sure what you mean by alter the gradient in path. Do you mean the greyscale texture gradient dds file? If so bloodsprayimpact01.nif does not have a greyscale gradient as far as I can find.

 

However, thanks for the ' emissive ' suggestion as that has helped me with another project.

 

Thanks for your assistance.

 

Regards,

dePog

 

The file path for the gradient. It's something like textures\effects\gradients\"RED".dds, it needs to point to textures\effects\gradients\"YELLOW_GREEN".dds. Should be under BSEffectShaderProperty.

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Have you altered the gradient in path in nifskope to the colour of your choosing? Could be the 'emissive color', try changing that too.

I can find emissive color in other impact nif files, but it doesn't appear to be in bloodsprayimpact01.nif and I am not sure what you mean by alter the gradient in path. Do you mean the greyscale texture gradient dds file? If so bloodsprayimpact01.nif does not have a greyscale gradient as far as I can find.

 

However, thanks for the ' emissive ' suggestion as that has helped me with another project.

 

Thanks for your assistance.

 

Regards,

dePog

 

The file path for the gradient. It's something like textures\effects\gradients\"RED".dds, it needs to point to textures\effects\gradients\"YELLOW_GREEN".dds. Should be under BSEffectShaderProperty.

 

 

Thanks Elias555,

 

bloodsprayimpact01.nif doesn't have gradients, but I have now realised that the splash effect is not being generated by the missile, but by the impact set. I found and adjusted the colour of gradient.dds in the impact nif and now I have nice juicy vomit splashes instead of blood splashes.

 

Thanks again for your assistance :)

 

Cheers,

dePog

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