Esteris Posted March 12, 2017 Share Posted March 12, 2017 Hey. So I want to build a very simple house mod for myself and I'd like to ask if someone could point me into the right direction (tutorials/guides/something such). I knew how to do it few years ago, but I remember little and also things have changed in CK since then afair. Wouldn't want to bump into outdated things and not realize it :< Things I want/worry about borking/don't know how modders do: 1. Exterior - how do people do those? Do they model things in 3Ds Max or something? Or can you build a house with CK assets? 2. Safety of containers - if I set the cell as 'safe' (I'm sure some tutorial will tell me how, it did last time), that means all containers wherein will be safe? Even if I, say, download a model of a chest? 3. How do you make sure it doesn't conflict with other mods (that I may only find and install a good while from now) by where it's placed? Any simple way or pick a wild place and hope for the best? :D 4. I won't play until SEE has SKSE and all, but I believe a house mod won't need anything changed when that comes, right? Since it's script-free? Should I be using SEE CK? Or is there no difference? Man, I'm green D: 5. Do mannequins still eat weapons in SEE? :D I recall they did. 6. If I want the house to cost something, what would be the simplest, most caveman way of making it happen? Like, I'd literally be content with a dwemer ball that gives a key for gold. Hell, it can be a troll carcass. As long as it takes money. 7. Any obvious pitfalls and mistakes one can make to break the game by inserting their housey into it? Thankies <3 Link to comment Share on other sites More sharing options...
FrankFamily Posted March 12, 2017 Share Posted March 12, 2017 1. The later usually. 2. Model doesn't matter, you just duplicate a vanilla chest form and point to the new model. 3. Luck basically, you could check the most popular mods but the better the place you find the more likely someone has used it already. 4. If you want to make it work in oldrim use oldrim ck if you want sse you use sse-ck, it does matter. Scripts don't change. Generally resaving the oldrim esp with sse-ck should be enough for making a sse port, doesn't work the other way around though. 5. No idea. 6. You'd either setup some dialogue or an activator and a tiny script to remove the gold and add the key. The ck wiki has beginner papyrus tutorials: http://www.creationkit.com/index.php?title=Category:Tutorials 7. Nah, its unlikely you are going to break the game. Link to comment Share on other sites More sharing options...
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