deathreaper37 Posted March 12, 2017 Share Posted March 12, 2017 I used the travel package and I also used a marker and linked it to the package and when I tested it out in my custom worldspace, the npc would just instantly teleport to the marker instead of running to it. How do I fix this? Link to comment Share on other sites More sharing options...
vkz89q Posted March 12, 2017 Share Posted March 12, 2017 Noticed this too earlier. Actors usually "snap" to their first travel destination. You can propably fix it by giving him/her another travel destination first. Even then they can snap in places if you sleep/wait in chair. Dirty fix I did for my actor: Scriptname XX:BlockTravelAtInit extends Actor Const Event OnInit() Self.SetUnconscious() Utility.Wait(5) Self.SetUnconscious(false) Debug.Notification("SetUnconscious on and off") endEvent I tried same on reference alias and it still snaps to first travel destination, so yeah no idea whats the right way to do it. I use this only on one unique actor, so it's good enough for me. Link to comment Share on other sites More sharing options...
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