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Need help making NPC travel from point A to point B


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Noticed this too earlier. Actors usually "snap" to their first travel destination. You can propably fix it by giving him/her another travel destination first. Even then they can snap in places if you sleep/wait in chair.

 

Dirty fix I did for my actor:

Scriptname XX:BlockTravelAtInit extends Actor Const

Event OnInit()
	Self.SetUnconscious()
	Utility.Wait(5)
	Self.SetUnconscious(false)
	Debug.Notification("SetUnconscious on and off")
endEvent

I tried same on reference alias and it still snaps to first travel destination, so yeah no idea whats the right way to do it. I use this only on one unique actor, so it's good enough for me.

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