aguadelimon Posted March 12, 2017 Share Posted March 12, 2017 I don't know how to export into .nif netimmerse file format so that I can put my 3D textured models into my mod that I just learned how to make! Bethesda reformatted their website and removed the plugins for 3ds max to export and import .nifand now they are lost forever. additionally the plugins were for the 2001 version of 3ds max and would they still work with the current version? because Its not possible to get versions that old. and there are blender scripts/plugins you can usebut need python and PyFFI to work? and people have lots of trouble with them? I think this information is lost and no one knows howbut if someone knew and could help this thread will probably be used by a lot of othermodders trying to figure it out too. I added good topic tags. thank you! Link to comment Share on other sites More sharing options...
aguadelimon Posted March 12, 2017 Author Share Posted March 12, 2017 *update* I found the 3ds plugins for exporting that Bethesda removed.archived at: http://en.uesp.net/morrow/files/morfiles.shtmlbut i'm not if they are useless or not without the same version of 3D Studio max. Link to comment Share on other sites More sharing options...
aguadelimon Posted March 12, 2017 Author Share Posted March 12, 2017 (edited) I'm making a mud golem mod Edited March 12, 2017 by aguadelimon Link to comment Share on other sites More sharing options...
bioshards Posted March 13, 2017 Share Posted March 13, 2017 Try this:niftools.sourceforge.net/wiki/Blender Link to comment Share on other sites More sharing options...
aguadelimon Posted March 14, 2017 Author Share Posted March 14, 2017 Ok thank you Bioshards for the linkI went through it and it was not as hard as I thought and I got every thing installed rightbut when I import my obj and go to export tho I don't know whats settings and stuff to pickand does your static model need at least one bone in it and an animation? Link to comment Share on other sites More sharing options...
bioshards Posted March 14, 2017 Share Posted March 14, 2017 (edited) Tbh i just always go with the default settings for export.and i've never used blender on statics, but if you really want to know, you can open up statics from the base game and see what they do. Edited March 14, 2017 by bioshards Link to comment Share on other sites More sharing options...
aguadelimon Posted March 14, 2017 Author Share Posted March 14, 2017 you can see what the export settings where if you open up a .nif from the game? Link to comment Share on other sites More sharing options...
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